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    • Client
    On this page
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    Client

    Documentation about the Godot based game client

    article

    Overview

    Technical overview of the Godot based game client — tech stack, architecture, and a map of its …

    article

    Networking

    How the client talks to login-server and zone-server — the Envelope wire format, BnetSocket, message …

    article

    Scenes & Menus

    Autoload singletons, the SceneManager transition mechanism, and the boot flow from the main menu …

    article

    Entity Sync

    How server entities become Godot nodes, client-side movement prediction, Master vs. Bestia, and the …

    article

    World & Terrain

    The voxel chunk streaming, decoding, and meshing pipeline that builds the client's terrain.

    article

    Interaction

    The mouse state machine driving click-to-move/attack/loot and targeting, plus the orbit camera.

    article

    UI Overview

    A map of the in-game UI screens and HUD widgets under Game/UI.

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    Shortcuts System

    Overview and usage of the shortcut system for quick item and action access.


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