Design Guidelines Overview
High-level description of the design goals of the game and the philosophy behind it.
Status Values
Overview of the status values and derived properties.
Bestia Master
Overview of the Bestia Master, their origin and skill system, including skill trees, skill point …
Bestias
Details on catching, breeding, and leveling Bestias through combat and environmental interactions
Items & Crafting
Overview of items, upgrades and the crafting system.
Resources
This page explains the types, uses, and mechanics of resources in the game, including gathering and …
Settlements & Townsfolk
How Bestia's towns and villages are inhabited — occupations, daily schedules, shops with real stock, …
Economy & Trade
Overview of Bestia's player-driven economy, covering gold and minting, the postal system for sending …
Questing
Bestia's player-driven questing system: funded contracts, gather and transport commissions, escrow …
Factions
In the crucible of rivalry, the true shape of a faction is forged—not by its victories, but by the …
PvP & Honor
How honor and reputation shape player conflict in Bestia: NPC memory, penalties for griefing, …
World Exploration
Explains how players explore and map the game world, including cartography mechanics, difficulty …
Environment
Overview of Bestia's dynamic environment, temperature, weather, and in-game time system, including …
Doomsday
Explains the Doomsday mechanic — world-ending threats, event types, and their impact on gameplay.
Companion App
How a logged-off Master keeps up their correspondence, runs their trade and walks the world in …
Attack List
Those who master the tools of survival will thrive in a dangerous world. A list of all available …
Items List
Equipment List
Ideas & Suggestions
A collection of creative ideas and suggestions for future game features and improvements. This …