In Bestia, there are two main types of magical actions:

  1. Skills – Learned by a Bestia Master. Skills have levels and can be upgraded in a skill tree as the Master levels up. These are controlled by the player using skill points.
  2. Attacks (also called Abilities) – Learned by a Bestia as it levels up, at fixed, predefined levels. These can be battle-related or utility magic.

Each skill or attack is characterized by its level, magic school, and elemental aspect.

How Bestias Learn Attacks

Bestias can learn attacks in two ways:

  1. Level Up – Each Bestia has an internal list of attacks it will learn as it gains levels. The same attack may be learned at different levels by different Bestias.
  2. Spell Scrolls – Players can inscribe attacks onto spell scrolls (or find them as loot). These spells can be used directly from the scroll or taught to a Bestia.

General guidelines when Bestia are learning attacks from level ups:

  • From Lv. 1–100, a Bestia should learn about 25 attacks.
  • Around 20 attacks are learned between Lv. 1–70; the last 5 (most powerful) between Lv. 71–100.

Magic Schools

All skills and attacks are divided into three schools of magic: Arcane, Black, and White Magic. These schools may affect spell effects, skill improvements, or equipment bonuses.

  • Arcane Magic - Trickster magic: illusions, utility spells (e.g., generating food or shelter), transmutations, and other unusual effects. Rarely includes damaging spells.
  • Black Magic - Damaging spells intended to inflict harm, reduce defenses, or apply negative status effects.
  • White Magic - Healing, buffing, and protection spells. Includes detection and neutralization of magic, as well as all forms of healing and status improvement.

Attack Enscription

If the player has the skill Attack Enscription, attacks can be inscribed onto scrolls for single-use or to teach other Bestias.

After a spell is materialized and bound to a scroll, it can be used by the owner. High-level spells are harder to handle and may cause side effects (e.g., explosions, random teleportation, or healing bystanders).

Attack LevelBase Enscription Success
1–20100%
21–4080%
41–6070%
61–8060%
81–9030%
91–10010%
101+-10%

Spell Binding

Many entities and objects in the game world have slots and triggers for attaching attacks. With the Spell Binding skill, players can discover these slots and bind spells to entities—useful for traps or intelligence devices. The following are some potential triggers:

  • Entity entering or leaving an area
  • Trigger on pickup
  • Specific entity (friendly or foe)
  • Presence of magic
  • Weather conditions
  • Time
  • Spell cast in the vicinity

Detection of Magic

Detecting enchanted items or traps is possible with the Detect Magic skill. Higher-level spells are easier to detect, but precautions can make detection harder. If multiple spells are attached to an object, weaker spells are more difficult to detect.

Master Skilltree

Last updated 16 Sep 2025, 00:42 +0200 . history