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Bestia List
Every bestia species of the world, from the field rat at the edge of town to the Behemoth.
Every species of the game, as data/bestias.yaml holds it. The same file is the source of zone-server’s mob YAMLs:
tools/bestia_export.py runs the Bestia Blueprint Calculator
on each row, so health, attributes, EXP and the learnset follow the method on Designing a Bestia.
- Level bands: low level is up to Lv 15, mid level up to Lv 55, high level above. Bosses spawn alone in rare boss dens. Event bestia only appear at events.
- Utility skills: what a caught bestia does for its master outside a fight. They take the place of an attack in its learnset; the rest of the learnset comes from its role and element, see the Attack List.
- Loot: the chance to drop on a kill.
Low level (20)
| # | Bestia | Lv | Tier | Kind | Element | Size | Habitat | Utility skills | Loot |
|---|---|---|---|---|---|---|---|---|---|
| 5 | Fieldrat A plump brown rat that lives in the furrows at the edge of fields. It bolts at the first footstep, so approach it from downwind. | 1 | Critter | Beast | Normal | Small | grassland, dryland | Forage, Burrow | grain 30%, raw hide 10% |
| 9 | Leafcrawler A fat green caterpillar that chews leaves all day. It spits sticky silk that slows the legs of anyone who bothers it. | 2 | Normal | Insect | Earth | Small | temperate forest, temperate rainforest | Spin Silk | silk thread 15%, chitin 10%, apple 10% |
| 14 | Splashfin A golden fish that leaps out of the water for no reason anyone can name. On land it only splashes, and it is very proud of it. | 2 | Critter | Aquatic | Water | Small | lake, riparian, geothermal basin | Splash | raw fish 40%, sea pearl 1% |
| 1 | Blob A quivering lump of jelly that rolls through grass and dunes. It is harmless unless provoked, and leaves sticky jelly behind when it bursts. | 3 | Critter | Formless | Normal | Small | grassland, dryland, riparian, beach, temperate forest | Drip Jelly | jelly 100%, apple 100% |
| 11 | Pecklet A chick that hatches in sun-baked sand and still wears half its eggshell. Its pecks are warm, so it fears water more than swords. | 3 | Normal | Bird | Fire | Small | dryland, grassland | Flame Weapon | feather 30%, grain 10% |
| 7 | Moonhop A long-eared hopper that comes out to graze at dusk. Tailors in every start town want its soft pelt. | 4 | Normal | Beast | Normal | Small | grassland, temperate forest | Burrow, Gale Step | soft fur 20%, raw meat 20%, apple 10% |
| 13 | Puddlehop A round frog whose belly swirl hypnotises flies. It croaks loudest just before rain. | 4 | Normal | Aquatic | Water | Small | riparian, lake, bog | Cooling Mist | reed stalk 30%, raw meat 10% |
| 8 | Sproutling Buries itself so only its leaves show, then screams when stepped on. Watch for grass that grows in odd tufts. | 5 | Normal | Plant | Earth | Small | temperate forest, grassland | Gather Herbs, Burrow | wild herb 40%, flax 10% |
| 12 | Shellsnip Scuttles sideways along the tideline and snaps at bare toes. Its shell turns blows from the front; strike it from the side. | 5 | Normal | Aquatic | Water | Small | beach, ocean | Forage | raw fish 20%, chitin 15%, salt 10% |
| 6 | Burrow Boar Roots up fields with its broad snout and charges whoever bothers it. Its thick hide shrugs off stones, but a sharp gust makes it stumble. | 6 | Normal | Beast | Earth | Medium | grassland, temperate forest | Unearth | raw meat 40%, raw hide 25%, sharp fang 5% |
| 10 | Buzzlet A fly that swarms around anything that smells of fruit. Alone it is a nuisance; in a cloud it is a problem. | 7 | Normal | Insect | Wind | Small | grassland, riparian | chitin 15%, apple 15% | |
| 19 | Bogsnail A slow snail that leaves a toxic slime trail across the peat. Do not walk where the moss glistens. | 7 | Normal | Aquatic | Poison | Small | bog, swamp | clay 20%, venom sac 8% | |
| 18 | Monkling A cheeky monkey that snatches shiny things and flees into the canopy. Keep a hand on your purse under the trees. | 8 | Normal | Beast | Normal | Small | tropical seasonal forest, tropical rainforest | Mock, Forage | apple 25%, bramble berries 20%, gold coin 5% |
| 15 | Snowpup A white fox cub that dives head-first into snowdrifts to catch mice. Its fur keeps it warm in deep frost, but it pants in summer sun. | 9 | Normal | Beast | Water | Small | tundra, taiga | Sniff Trail, Warm Fur | soft fur 25%, raw meat 15%, frost crystal 3% |
| 20 | Glimmerwing A butterfly with wings like stained glass. The dust it sheds makes eyes heavy, so do not fight it in a clearing full of them. | 9 | Normal | Insect | Wind | Small | tropical rainforest, tropical seasonal forest | Spin Silk | silk thread 15%, mana dust 10% |
| 21 | Puffcap A walking mushroom that puffs out spores when hit. Fire makes short work of it, and of the spores too. | 10 | Normal | Plant | Poison | Small | temperate rainforest, bog | Gather Herbs | spore dust 30%, wild herb 15% |
| 16 | Waddler A proud penguin that slides on its belly faster than most can run. It guards the colony's ice holes and pecks anyone who comes close. | 11 | Normal | Bird | Water | Medium | ice sheet, tundra | Forage | feather 25%, raw fish 25% |
| 17 | Stingtail Hides under hot stones and stings whatever steps near. Carry an antidote before you lift a rock in the desert. | 12 | Normal | Insect | Poison | Small | desert, badlands | venom sac 15%, chitin 20% | |
| 22 | Pebblit A rock with arms that rolls downhill on purpose. It looks like any other stone until it gets up. | 13 | Normal | Elemental | Earth | Small | alpine, cold desert, badlands, volcanic field | Mine Ore | quarried stone 30%, iron ore 10%, coal 10% |
| 23 | Lanternwisp A pale flame that bobs over the marsh at night and leads travellers astray. Plain blows pass through it; magic does not. | 14 | Normal | Formless | Ghost | Small | bog, swamp | Shadow Cloak, Flame Weapon | ectoplasm 20%, mana dust 15% |
Mid level (32)
| # | Bestia | Lv | Tier | Kind | Element | Size | Habitat | Utility skills | Loot |
|---|---|---|---|---|---|---|---|---|---|
| 24 | Bristlehog Curls into a spiky ball when threatened and rolls at its attacker. Hit it before it curls up. | 16 | Normal | Beast | Earth | Small | temperate forest, grassland | Forage | raw hide 20%, sharp fang 10%, bramble berries 15% |
| 25 | Smokit A raccoon that balances a leaf on its head and swears it is a disguise. It hoards mushrooms and trinkets in hollow logs. | 18 | Normal | Beast | Normal | Small | temperate forest, temperate rainforest | Burrow, Forage | soft fur 15%, wild herb 15%, gold coin 8% |
| 27 | Tallhorn Grazes in great herds that stamp the plains flat. Harm one calf and the whole herd turns on you. | 20 | Normal | Beast | Normal | Big | grassland, dryland, tropical seasonal forest | raw meat 35%, raw hide 30%, horn 15% | |
| 44 | Cackler A spotted scavenger whose laugh carries far. Where the cackling starts, something weak is about to die; make sure it is not you. | 21 | Normal | Beast | Normal | Medium | dryland, badlands | Cackle, Sniff Trail | raw hide 25%, bone shard 15%, sharp fang 10% |
| 26 | Hookbeak A ragged hawk that dives on anything smaller than itself, and some things that are not. It strikes out of the sun, so look up on open ground. | 22 | Normal | Bird | Wind | Medium | grassland, dryland, alpine | Keen Eye, Gale Step | feather 35%, raw meat 15% |
| 37 | Stardrift A starfish with a glowing core that spins across the sand at night. The core is a crafting gem, and it knows it. | 23 | Normal | Aquatic | Water | Small | beach, ocean | salt 20%, raw fish 10%, star core 4% | |
| 29 | Conehurler Looks like a pine cone on a branch until it drops on your head. It throws cones that burst into splinters. | 24 | Normal | Plant | Earth | Small | taiga | log 25%, wild herb 10% | |
| 55 | Kobold Scrapper Small dog-faced miners that dig for ore and fight over every scrap. Their camps are full of stolen tools. | 24 | Normal | Humanoid | Normal | Small | cold desert, alpine, badlands | Mine Ore, Unearth | iron ore 20%, nails 15%, coal 15% |
| 41 | Dune Scarab Rolls balls of dung across the dunes and buries them with lost coins inside. Dig where it digs. | 25 | Normal | Insect | Earth | Small | desert, dryland | Unearth | chitin 30%, gold coin 15% |
| 33 | Woolhorn Yak A shaggy yak whose wool never freezes. Nomads follow its herds, and its wool sells well in the warm south. | 26 | Normal | Beast | Water | Big | cold desert, tundra, alpine | Shed Wool, Warm Fur | wool 40%, raw meat 25%, horn 10% |
| 53 | Snapvine A rooted flytrap that bites anything in reach. It cannot move, so fight it from afar. | 26 | Normal | Plant | Earth | Medium | tropical rainforest, swamp | wild herb 25%, log 15% | |
| 36 | Jellyveil A see-through jellyfish that washes up after storms. Its threads sting and numb the limbs, so do not wade in after a storm. | 27 | Normal | Aquatic | Water | Medium | ocean, beach | Cooling Mist | jelly 30%, venom sac 8%, sea pearl 2% |
| 28 | Ashpelt Wolf Grey wolves that hunt in packs under the pines. They circle before they bite; keep your back to a tree. | 28 | Normal | Beast | Normal | Medium | taiga, temperate forest | Sniff Trail | raw hide 30%, raw meat 20%, sharp fang 15% |
| 45 | Basker A lizard that soaks up sun on hot rocks until its scales glow. Hunt it in the cold morning, before it has warmed up. | 29 | Normal | Reptile | Fire | Medium | badlands, desert, volcanic field | Flame Weapon | reptile scale 25%, ember core 3% |
| 31 | Crag Ram Leaps from ledge to ledge where no path exists. It charges from above and tries to knock climbers off the cliff. | 30 | Normal | Beast | Earth | Medium | alpine, badlands | Shed Wool | horn 25%, wool 20% |
| 49 | Spoutle A turtle that sleeps in hot springs with only its nose above water. Startle it and it shoots a jet of scalding water. | 31 | Normal | Reptile | Water | Medium | geothermal basin, lake | Cooling Mist | reptile scale 20%, salt 15% |
| 34 | Snowcap A snowman that came alive in a blizzard and never thawed. Fire melts its grin off fast, and it knows to keep its distance. | 32 | Normal | Elemental | Water | Medium | tundra, ice sheet | Cooling Mist | frost crystal 15%, coal 15%, mana dust 10% |
| 39 | Bloatfrog A swollen toad with poison sacs in its cheeks. It puffs up before it spits; that is your moment to move. | 33 | Normal | Aquatic | Poison | Medium | swamp, bog | venom sac 20%, raw meat 15% | |
| 30 | Honeymaw A huge bear that raids bee nests and sleeps it off in the sun. Wake it at your own risk; it is far quicker than it looks. | 34 | Normal | Beast | Earth | Big | temperate forest, taiga | Collect Honey | honeycomb 20%, raw hide 25%, sharp fang 10% |
| 47 | Cinderpup A pup with an ember for a nose. Wild ones guard hot vents in packs; tamed ones make the best watchdogs alive. | 35 | Normal | Beast | Fire | Medium | volcanic field, badlands | Flame Weapon, Blessing | raw hide 20%, sharp fang 10%, ember core 6% |
| 35 | Tuskseal A walrus that dozes on ice floes in big groups. Mothers with pups attack anything that comes near. | 36 | Normal | Aquatic | Water | Big | ice sheet, ocean, beach | Forage, Salt Crust | raw fish 30%, raw hide 20%, horn 15% |
| 43 | Sidewinder A sand viper that moves sideways and leaves strange tracks on the dunes. Its venom slows the heart, so a cure is worth its weight in water. | 37 | Normal | Reptile | Poison | Medium | desert, dryland | Sniff Trail | reptile scale 25%, venom sac 20% |
| 38 | Mudjaw Lies as still as a log in shallow water. River folk say: if a log has eyes, walk the other way. | 38 | Normal | Reptile | Water | Big | riparian, swamp, lake | Forage | reptile scale 25%, raw meat 25%, sharp fang 10% |
| 52 | Scythid A mantis with sickle arms that waits motionless in tall grass. It is fast but light; heavy blows knock it flat. | 39 | Normal | Insect | Wind | Medium | tropical seasonal forest, tropical rainforest | chitin 30%, sharp fang 10% | |
| 48 | Magmaslug A blob of living lava that oozes over cooling rock. It leaves a burning trail, so never follow it in light boots. | 40 | Normal | Formless | Fire | Small | volcanic field, geothermal basin | Flame Weapon | coal 25%, ember core 10% |
| 54 | Mossback Stag A stag with ferns growing in its antlers. It is gentle, but in rutting season it fights anything with horns, and anything without. | 41 | Normal | Beast | Earth | Big | temperate rainforest, taiga | Gather Herbs | horn 25%, raw hide 25%, wild herb 15% |
| 40 | Drowned One A peat-soaked corpse that crawls out of the bog when the mist is thick. Holy light and fire send it back down. | 42 | Normal | Undead | Undead | Medium | bog, swamp, lake | bone shard 25%, old bandage 10%, ectoplasm 8% | |
| 32 | Harpy Half woman, half vulture, all temper. Harpies nest on cliff tops and shriek to call the flock. | 44 | Normal | Bird | Wind | Medium | alpine, badlands | Keen Eye | feather 40%, sharp fang 10% |
| 51 | Sunmane A lion with a mane that glows like dawn, leading its pride over the savanna. Shadow creatures avoid its land, and so should you. | 45 | Elite | Beast | Holy | Big | tropical seasonal forest, dryland | Blessing | raw hide 35%, sharp fang 20%, mana crystal 3% |
| 50 | Sulphur Imp A little horned trickster that smells of rotten eggs. It plays pranks on travellers by the vents, and some pranks explode. | 46 | Normal | Demon | Fire | Small | geothermal basin, volcanic field | Mock, Flame Weapon | coal 20%, ember core 5%, shadow shard 4% |
| 42 | Mummy A wrapped corpse that guards tombs long after its masters turned to dust. Its loose bandages burn well. | 48 | Normal | Undead | Undead | Medium | desert, badlands | old bandage 40%, cloth 15%, gold coin 10% | |
| 46 | Boulderkin A walking hill of stone, slow to anger and slower to stop. Wind cuts into its cracks; blades just ring. | 52 | Elite | Elemental | Earth | Big | badlands, alpine | Mine Ore | quarried stone 40%, iron ore 20%, rough gem 5% |
High level (23)
| # | Bestia | Lv | Tier | Kind | Element | Size | Habitat | Utility skills | Loot |
|---|---|---|---|---|---|---|---|---|---|
| 56 | Stormstrider A huge flightless bird that runs fastest in a thunderstorm. Riders dream of taming one; most only ever see its tail. | 56 | Normal | Bird | Wind | Big | grassland, dryland | Gale Step | feather 40%, raw meat 25% |
| 57 | Weeping Willow An old willow that drags its branches through the water and drowns what it catches. Fire is the only thing it fears. | 57 | Normal | Plant | Earth | Big | riparian, swamp, temperate rainforest | Uproot | log 40%, wild herb 20%, spore dust 10% |
| 58 | Needlewalker A cactus that walks to new water at night. It fires needles when touched, and its flesh holds water for thirsty travellers. | 59 | Normal | Plant | Earth | Medium | desert, dryland | Gather Herbs | wild herb 20%, medicine 8%, flax 10% |
| 59 | Duskstalker A black lynx that hunts only in darkness and vanishes into its own shadow. Carry a light; it will not attack inside one. | 60 | Normal | Beast | Shadow | Medium | taiga, temperate forest | Shadow Cloak, Sniff Trail | soft fur 25%, sharp fang 15%, shadow shard 5% |
| 60 | Vine Constrictor A giant snake the colour of jungle vines. It drops from the canopy and squeezes; a friend nearby is the best cure. | 61 | Normal | Reptile | Earth | Big | tropical rainforest, swamp | reptile scale 35%, raw meat 20% | |
| 61 | Rimehulk Yeti A shaggy giant whose roar starts avalanches. It hurls blocks of ice, so never let it take the high ground. | 62 | Normal | Beast | Water | Big | tundra, alpine, ice sheet | Warm Fur | soft fur 30%, raw meat 25%, frost crystal 12% |
| 62 | Geyser Drake A slender drake that sleeps in boiling pools and breathes steam. Its scales stay warm long after it dies. | 63 | Normal | Dragon | Water | Medium | geothermal basin, volcanic field | Cooling Mist | reptile scale 25%, salt 10%, dragon scale 3% |
| 63 | Merrow Raider Fish-folk with tridents who raid the coast at high tide. They flee to the sea when hurt, so finish the fight on the sand. | 64 | Normal | Humanoid | Water | Medium | beach, ocean | Forage | raw fish 30%, gold coin 15%, sea pearl 6% |
| 64 | Dustwraith A whirl of dust and an old grudge drifting over cold dunes. Ordinary weapons pass through it; enchanted ones do not. | 66 | Normal | Formless | Ghost | Medium | cold desert, desert | ectoplasm 25%, shadow shard 4% | |
| 65 | Hill Ogre A huge brute that clubs first and thinks never. Its swings are wide; stay close and keep moving. | 67 | Normal | Humanoid | Earth | Big | grassland, badlands, alpine | Uproot | raw meat 30%, log 20%, gold coin 15%, iron ore 10% |
| 66 | Kelpie A water horse that waits by the shore, calm and saddled. Whoever climbs on is dragged into the lake. | 68 | Normal | Beast | Water | Big | lake, riparian | Gale Step | raw hide 25%, reed stalk 20%, sea pearl 5% |
| 67 | Moonmare A pale unicorn seen only on moonlit nights. It flees at the sight of drawn weapons; only a gentle master can tame it. | 69 | Normal | Beast | Holy | Big | temperate rainforest, temperate forest | Blessing, Gale Step | horn 20%, soft fur 20%, mana crystal 6% |
| 68 | Stormback Ape A silver-backed ape that beats its chest like thunder. It throws whole branches and fights harder when its troop is near. | 71 | Normal | Beast | Wind | Big | tropical seasonal forest, tropical rainforest | Uproot | raw hide 30%, apple 25%, log 15% |
| 69 | Brineserpent A sea serpent that rises from the surf during storms. Fishers wait for calm weather for a reason. | 72 | Normal | Aquatic | Water | Big | ocean, beach | Salt Crust | reptile scale 30%, salt 25%, sea pearl 5% |
| 70 | Banshee A weeping ghost whose wail freezes the blood. Cover your ears and close in fast. | 74 | Normal | Undead | Undead | Medium | bog, swamp | Wail | ectoplasm 30%, cloth 15%, shadow shard 5% |
| 71 | Hydra A many-headed swamp lizard that bites with each head in turn. Burn the stumps, or the heads grow back. | 76 | Elite | Reptile | Poison | Big | swamp, bog | reptile scale 40%, venom sac 30%, dragon scale 3% | |
| 72 | Frost Wyvern A white wyvern that nests in glacier cracks and breathes freezing wind. It must land to breathe again; that is when you strike. | 78 | Elite | Dragon | Water | Big | ice sheet, alpine | frost crystal 20%, dragon scale 8% | |
| 73 | Salamander A lizard of pure flame that swims through lava. Water hurts it badly; getting close enough to splash it is the hard part. | 79 | Normal | Elemental | Fire | Medium | volcanic field | Flame Weapon | ember core 25%, reptile scale 15% |
| 74 | Dune Devourer A sand serpent that hunts by feeling footsteps through the dunes. Stand still and it may pass you by. | 82 | Normal | Reptile | Earth | Big | desert, cold desert | Unearth | reptile scale 35%, gold coin 15%, rough gem 8% |
| 75 | Canyon Wyvern A wyvern that rides the hot winds out of the canyons. Its screech knocks climbers off the walls. | 84 | Elite | Dragon | Wind | Big | badlands, alpine | Keen Eye | sharp fang 20%, dragon scale 10% |
| 76 | Rift Crawler A tangle of limbs from the other side of the Rift. It flickers between worlds; strike when it is solid. | 90 | Normal | Formless | Ghost | Big | corrupted land | Shadow Cloak | ectoplasm 25%, void essence 12%, aetherite shard 5% |
| 77 | Fallen Knight Empty armour still holding the line it swore to hold before the Rift. It never retreats and never tires; holy blades break its oath. | 92 | Normal | Undead | Undead | Medium | corrupted land | iron ingot 25%, bone shard 25%, iron helmet 1% | |
| 78 | Fallen Seraph An angel the corruption twisted into a mockery of itself. Its halo has turned black, and it hates light. | 96 | Elite | Demon | Shadow | Big | corrupted land | feather 30%, shadow shard 20%, void essence 8% |
Bosses (25)
| # | Bestia | Lv | Tier | Kind | Element | Size | Habitat | Utility skills | Loot |
|---|---|---|---|---|---|---|---|---|---|
| 79 | Blob Queen When enough blobs gather they merge into a quivering queen with a jelly crown. She splits off blobs when hurt, so clear the small ones fast. | 42 | Boss | Formless | Normal | Big | grassland, riparian | Drip Jelly | jelly 100%, apple 50%, mana crystal 15%, gold ring 10% |
| 80 | Golden Scarab A beetle with a shell of beaten gold that nests in buried treasure vaults. Magic slides off its shell; steel does not. | 48 | Boss | Insect | Fire | Medium | desert, badlands | Unearth | golden carapace 40%, rough gem 30%, gold bar 15% |
| 81 | Flamestripe A tiger whose stripes burn like coals. The savanna burns where it hunts, and it waits for prey in the smoke. | 50 | Boss | Beast | Fire | Big | tropical seasonal forest, dryland | Flame Weapon | raw hide 60%, sharp fang 40%, ember core 40% |
| 82 | Hive Queen Queen of a hive the size of a house. She never fights alone; a cloud of guards follows her. | 54 | Boss | Insect | Wind | Big | temperate forest, grassland | Collect Honey | honeycomb 80%, chitin 60%, venom sac 30% |
| 83 | Orc Overlord Warlord of the forest clans, in armour made of trophies. His war horn calls every orc nearby. | 58 | Boss | Humanoid | Earth | Big | temperate rainforest, taiga | gold coin 60%, iron ingot 40%, iron helmet 10% | |
| 84 | Lakesong Undine A spirit of clear water who sings on still lakes at dawn. She is calm until the lake is fouled, then she floods the shore. | 62 | Boss | Elemental | Water | Medium | lake, riparian | Cooling Mist, Blessing | sea pearl 40%, mana crystal 40%, aetherite shard 10% |
| 85 | Drowned Captain The ghost captain of a wrecked ship, still giving orders to a dead crew. He comes with the fog, and his crew comes with him. | 64 | Boss | Undead | Undead | Medium | ocean, beach | gold bar 30%, sea pearl 30%, gold ring 15% | |
| 86 | Ninefold Vixen A fox with nine flaming tails who jumps between old shrines. Each tail is a spell; count them as they go out. | 66 | Boss | Beast | Fire | Medium | temperate forest, alpine | Flame Weapon | soft fur 80%, ember core 40%, mana crystal 20% |
| 87 | Ancient Rootfather The oldest tree in the forest, which walks only once in many years. Whole groves grow on its back, and it wakes angry when they are cut. | 68 | Boss | Plant | Earth | Big | temperate rainforest, temperate forest | Uproot, Gather Herbs | log 100%, wild herb 80%, aetherite shard 10% |
| 88 | Lantern Mother The great flame every lantern wisp comes from. Put out her wisps and she grows weak. | 70 | Boss | Formless | Ghost | Medium | bog | Wail | ectoplasm 80%, mana crystal 30% |
| 89 | Sand Pharaoh A buried king who rises when his tomb is disturbed. His curse follows whoever takes his gold. | 72 | Boss | Undead | Undead | Big | desert | old bandage 60%, gold bar 40%, gold ring 25% | |
| 90 | Rafflesia Queen A giant flower whose stench carries for miles. Its pollen poisons the air around it; fight upwind. | 74 | Boss | Plant | Poison | Big | swamp, tropical rainforest | Gather Herbs | spore dust 80%, venom sac 50%, medicine 30% |
| 91 | Fumarole Dragon A dragon that sleeps in sulphur vents and breathes poison gas. Where the hot springs turn yellow, it is near. | 78 | Boss | Dragon | Poison | Big | geothermal basin | dragon scale 50%, venom sac 40%, coal 40% | |
| 92 | Antlered Ancient A white stag with antlers of light, the old guardian of the forest. Shadow creatures cannot stand near it. | 80 | Boss | Beast | Holy | Big | taiga, temperate rainforest | Blessing, Gale Step | horn 80%, mana crystal 40%, aetherite shard 15% |
| 93 | Garm A giant wolf of ice whose howl brings blizzards. The wolf packs of the north follow it. | 82 | Boss | Beast | Water | Big | tundra, taiga | Sniff Trail, Warm Fur | soft fur 80%, sharp fang 60%, frost crystal 60% |
| 94 | Stormcaller Roc A huge bird that nests on peaks and calls lightning with its wings. Earth magic grounds it. | 84 | Boss | Bird | Wind | Big | alpine | Keen Eye, Gale Step | feather 100%, mana crystal 30% |
| 95 | Rimetusk Ancient A mammoth older than the ice it walks on. It sleeps frozen for years and wakes up hungry. | 86 | Boss | Beast | Water | Big | ice sheet | Warm Fur | wool 80%, horn 80%, frost crystal 50% |
| 96 | Baphor, the Horned Abbot A goat-headed demon with a huge scythe who preaches to the corrupted. Its sermons summon lesser demons. | 88 | Boss | Demon | Shadow | Big | badlands | horn 50%, shadow shard 60%, void essence 20% | |
| 97 | Magma Titan A walking volcano that sleeps under the lava fields. When it wakes, the ground cracks and new vents open. | 94 | Boss | Elemental | Fire | Big | volcanic field, geothermal basin | Flame Weapon, Mine Ore | ember core 80%, iron ore 60%, gold ore 30% |
| 98 | Jade Sky Serpent A green dragon that circles above the rain clouds and rarely lands. It only comes down when the jungle burns. | 95 | Boss | Dragon | Wind | Big | tropical rainforest | Gale Step | dragon scale 80%, mana crystal 40%, aetherite shard 20% |
| 99 | The Hollow King The king who ruled before the Rift and refused to die with his kingdom. He holds the corrupted land with an army of the dead. | 100 | Boss | Undead | Undead | Big | corrupted land | bone shard 80%, gold bar 60%, void essence 40% | |
| 100 | Ember Phoenix A bird of living flame that rises from fresh lava once in a long while. It is reborn from its ashes, so the fight is never quite over. | 105 | Boss | Bird | Fire | Big | volcanic field | Flame Weapon, Blessing | feather 100%, ember core 80%, aetherite shard 25% |
| 101 | Ossuary Wyrm The bones of an ancient dragon, raised by the corruption. It cannot be poisoned or frightened, but it can be broken. | 108 | Boss | Dragon | Undead | Big | cold desert | bone shard 100%, dragon scale 50%, void essence 20% | |
| 102 | Leviathan A sea dragon as long as an island that surfaces only far out at sea. The waves it makes reach every coast. | 112 | Boss | Dragon | Water | Big | ocean | Salt Crust | dragon scale 80%, salt 80%, sea pearl 60% |
| 103 | Behemoth A horned giant that walks the plains once in an age and leaves valleys in its tracks. The game is named after it; nobody has brought one down yet. | 120 | Boss | Beast | Earth | Big | grassland, dryland | raw meat 100%, raw hide 100%, horn 100%, aetherite shard 30% |
Event bestia (5)
| # | Bestia | Lv | Tier | Kind | Element | Size | Habitat | Utility skills | Loot |
|---|---|---|---|---|---|---|---|---|---|
| 106 | Bloomhare A hare with blossoms in its ears that hides painted eggs in spring meadows. Find its eggs and it may come to you. | 20 | Normal | Beast | Holy | Small | events only | Gather Herbs, Gale Step, Blessing | soft fur 30%, wild herb 30% |
| 104 | Grinlantern A pumpkin with a candle inside and a grin nobody carved. It only grows on the night the dead walk. | 31 | Normal | Plant | Fire | Small | events only | Flame Weapon | bramble berries 30%, ember core 10% |
| 105 | Giftbox Mimic A present with a bow that hops through the snow at midwinter. Open it gently; sometimes it bites. | 40 | Normal | Formless | Water | Small | events only | gold coin 60%, apple 30%, gold ring 5% | |
| 107 | Not-a-Blob It looks exactly like a blob. It is not a blob. Your sword passes right through it, which a real blob would never allow. | 50 | Normal | Formless | Ghost | Small | events only | Splash, Burrow | jelly 50%, ectoplasm 20% |
| 2 | Doommaster of Doom A towering figure in an oversized black cloak that hides its hands and feet. Its head is an orange skull with red glowing eyes and a mouth full of fangs. It is the master of doom, and also of more doom. | 100 | Boss | Demon | Shadow | Big | events only | Proclaim Doom | shadow shard 80%, void essence 40%, gold coin 100% |
Last updated 09 Nov 2026, 23:57 +0100 .