Those who master the tools of survival will thrive in a dangerous world. A list of all available attacks.
Here find an overview of the available attacks Bestias can learn. A Bestia will only learn a certain subset of those attacks. Finding out which Bestia will learn which attack is part of the fun for the players to explore.
For a better overview the attack list is on a sperate page. If you are interested in general information checkout the dedicated section about attacks and skill.
info
The list here might not be always up to date. Add a missing attack to data/attacks.yaml: this page and the Bestia Blueprint Calculator both read that file.
Heals a friend a little. The first spell every healer learns.
Mending Light Lv. 45
Mana: 25HolyHealIn game
Heals a friend for a fair amount. Used to treat wounds.
Greater Heal Lv. 80
Mana: 49HolyHealIn game
Heals a friend for a great amount.
Tackle Lv. 1
Mana: 2NormalStrikeIn game
Quick attack which uses the body weight in a short range melee attack. It does only little damage but is quick and cheap.
Ember Lv. 3
Mana: 6FireDamage over timeIn game
A weak fire attack which leaves a patch of burning coals on the ground which can hurt if someone steps in. It is said this is often a source of forrest fires. Lasts for 10s.
Banished From The Citadel Lv. 75
Mana: 150Masters only
A powerful ritual which severs your ties to your Order and leaves you unsworn. It can only be performed on yourself, and only while you wear a Sigil of Redemption, which the rite consumes. Gives a debuff which reduces your status values to 50% for Lv/2 (rounded up) days.
Headbutt Lv. 12
Mana: 5NormalStrikeIn game
Rushes up to three tiles at the target and drives the skull into it.
Pounce Lv. 33
Mana: 7NormalStrikeIn game
Leaps up to five tiles onto the target. Everything within a tile of the landing may be stunned for a moment.
Body Slam Lv. 45
Mana: 7NormalStrikeIn game
Throws its whole body against the target. The heavier the bestia and its load, the harder it lands.
Thrash Lv. 65
Mana: 9NormalStrikeIn game
Five quick, light blows on the target, one after the other.
Ram Lv. 5
Mana: 7NormalPower StrikeIn game
Charges up to ten tiles at the target. The longer the run-up, the harder it hits.
Crushing Blow Lv. 22
Mana: 10NormalPower StrikeIn game
A heavy blow aimed to crush rather than cut. Shields and bones bend under it.
Hammer Blow Lv. 35
Mana: 11NormalPower StrikeIn game
Brings its full weight down in one blow, like a smith’s hammer on the anvil.
Savage Maul Lv. 52
Mana: 14NormalPower StrikeIn game
Grabs the target and tears at it with everything it has.
Rampage Lv. 66
Mana: 16NormalPower StrikeIn game
Charges in a straight line and tramples the target into the ground.
Skull Breaker Lv. 81
Mana: 26NormalPower StrikeIn game
A blow to the head that very likely leaves the target stunned.
Titan Blow Lv. 90
Mana: 23NormalPower StrikeIn game
One blow with the strength of a landslide. It throws the target three tiles back.
Pebble Toss Lv. 3
Mana: 4NormalShotIn game
Flings a small stone. Weak, but quick, and it often breaks off what the target was casting.
Quill Shot Lv. 18
Mana: 5NormalShotIn game
A long, aimed shot with a single quill. It reaches far and finds weak spots.
Spine Volley Lv. 35
Mana: 7NormalShotIn game
Two or three spines at the same target, each weaker than a single shot.
Piercing Spike Lv. 52
Mana: 11NormalShotIn game
A long, hardened spike that goes straight through armour.
Barbed Barrage Lv. 68
Mana: 11NormalShotIn game
A storm of barbed darts. Now and then one sticks and leaves a bleeding wound.
Thorn Volley Lv. 80
Mana: 12NormalShotIn game
A wave of thorns as long as daggers, shot with deadly aim.
Bleeding Wound Lv. 25
Mana: 12NormalDamage over timeIn game
A deep cut that very likely keeps bleeding while the target moves or fights.
Shockwave Lv. 30
Mana: 23NormalAreaIn game
Slams the ground and throws everyone close by three tiles away.
Mana Storm Lv. 60
Mana: 26NormalAreaIn game
Raw mana rains down on an area. It hurts everyone inside and fills their mana a little.
Flame Dart Lv. 5
Mana: 10FireBoltIn game
Spits a small dart of flame at a single target. Quick to cast and hard to dodge.
Flame Fang Lv. 15
Mana: 4FireStrikeIn game
Bites with jaws that glow like coals. The wound keeps smoking afterwards.
Burning Ground Lv. 30
Mana: 11FireDamage over timeIn game
Sets the ground ablaze. Whatever stands in the flames burns, and may catch fire itself.
Fire Ball Lv. 35
Mana: 20FireAreaIn game
A ball of fire that bursts on impact. It may set the ground alight.
Blazing Charge Lv. 45
Mana: 12FirePower StrikeIn game
Wraps itself in flame and crashes into the target.
Searing Ray Lv. 60
Mana: 28FireBoltIn game
A thin ray of white-hot fire that burns straight through any magic guard.
Inferno Lv. 85
Mana: 66FireFinisherIn game
While the caster holds the spell, pillars of fire strike the area one after another.
Ice Shard Lv. 5
Mana: 10WaterBoltIn game
Flings a sharp shard of ice at a single target.
Water Jet Lv. 10
Mana: 6WaterShotIn game
Spits a hard jet of water. It may slow the target for a moment.
Frost Bite Lv. 15
Mana: 4WaterStrikeIn game
A bite so cold it numbs the flesh around it.
Frost Breath Lv. 25
Mana: 18WaterAreaIn game
Breathes a cone of freezing air over everyone in front of it.
Chilling Mist Lv. 35
Mana: 12WaterDamage over timeIn game
A cold fog settles on the ground. Whatever stands in it may freeze solid.
Tidal Slam Lv. 45
Mana: 12WaterPower StrikeIn game
Strikes with the weight of a breaking wave.
Hailstone Lv. 50
Mana: 20WaterBoltIn game
Hurls a hailstone the size of a fist. It hits hard and leaves the target shivering.
Torrent Lv. 65
Mana: 22WaterBoltIn game
A rushing stream of water that slams into the target.
Blizzard Lv. 85
Mana: 66WaterFinisherIn game
While the caster holds the spell, a howling blizzard batters the area.
Stone Dart Lv. 5
Mana: 10EarthBoltIn game
Shoots a sharp splinter of stone out of the ground at a single target.
Rock Throw Lv. 10
Mana: 5EarthShotIn game
Tears a rock out of the ground and throws it.
Stone Fist Lv. 15
Mana: 4EarthStrikeIn game
A blow with a fist or hoof hardened like stone.
Sand Tomb Lv. 30
Mana: 11EarthDamage over timeIn game
Whirling sand grinds at the target and may trap it in place.
Tremor Lv. 40
Mana: 30EarthAreaIn game
Stamps until the ground shakes. Everyone close by is hurt and slowed to half speed.
Boulder Slam Lv. 50
Mana: 14EarthPower StrikeIn game
Lifts a boulder, or becomes one, and brings it down on the target.
Stone Lance Lv. 62
Mana: 26EarthBoltIn game
A lance of stone impales the target and may pin it in place for three seconds.
Fissure Lv. 85
Mana: 66EarthFinisherIn game
The ground opens up under an area and swallows what stands on it.
Shock Lv. 5
Mana: 10WindBoltIn game
A small arc of lightning that jumps to a single target.
Wind Cutter Lv. 10
Mana: 5WindShotIn game
A blade of wind that cuts at range.
Wing Buffet Lv. 15
Mana: 4WindStrikeIn game
Beats its wings against the target with the force of a gust.
Static Field Lv. 25
Mana: 9WindDamage over timeIn game
Charges the air in an area. Anyone inside is shocked again and again.
Cyclone Lv. 40
Mana: 22WindAreaIn game
A spinning wind that sweeps over an area and throws everyone about.
Tempest Dive Lv. 50
Mana: 14WindPower StrikeIn game
Dives from above, carried by a howling wind.
Chain Lightning Lv. 62
Mana: 31WindBoltIn game
A bolt of lightning that jumps on to up to two more foes close to each other.
Hurricane Lv. 85
Mana: 66WindFinisherIn game
A hurricane breaks loose and moves away from its caster, tearing at everything in its path.
Venom Spit Lv. 3
Mana: 5PoisonShotIn game
Spits venom into the target’s eyes. It may blind it.
Poison Sting Lv. 8
Mana: 3PoisonStrikeIn game
A quick sting that leaves a little poison behind.
Venom Bolt Lv. 12
Mana: 14PoisonBoltIn game
A bolt of green venom that may poison the target.
Poison Cloud Lv. 20
Mana: 10PoisonDamage over timeIn game
A cloud of foul gas hangs over the ground and may poison whoever breathes it.
Toxic Rend Lv. 40
Mana: 16PoisonPower StrikeIn game
Tears into the target with claws dripping with venom. It is very likely poisoned.
Miasma Lv. 45
Mana: 30PoisonAreaIn game
Exhales a sickly haze around itself. Everyone in it is very likely poisoned.
Acid Lance Lv. 60
Mana: 22PoisonBoltIn game
A stream of acid that eats through armor and flesh.
Pestilence Lv. 85
Mana: 89PoisonFinisherIn game
Spreads a plague across an area. Everyone in it is very likely poisoned.
Sunbeam Lv. 15
Mana: 12HolyBoltIn game
Focuses light into a single, searing beam.
Smite Lv. 20
Mana: 5HolyStrikeIn game
A strike blessed with holy light. The unnatural fear it.
Hallowed Ground Lv. 35
Mana: 12HolyDamage over timeIn game
Consecrates the ground. Only the undead and demons on it are hurt, and they often catch fire.
Judgement Lv. 50
Mana: 14HolyPower StrikeIn game
A heavy blow that falls like a verdict.
Divine Nova Lv. 55
Mana: 24HolyAreaIn game
A ring of holy light bursts out from the caster.
Purifying Ray Lv. 60
Mana: 22HolyBoltIn game
A ray of pure light that burns away the unnatural. The undead fear it most.
Pillar of Dawn Lv. 88
Mana: 66HolyFinisherIn game
A pillar of light erupts and sears everything in it, the undead and demons worst of all.
Shadow Bolt Lv. 8
Mana: 10ShadowBoltIn game
A bolt of living darkness that chills the soul.
Shadow Rake Lv. 15
Mana: 4ShadowStrikeIn game
Rakes the target with claws made of shadow.
Creeping Dark Lv. 25
Mana: 9ShadowDamage over timeIn game
Darkness pools on the ground and gnaws at anyone inside.
Umbral Wave Lv. 40
Mana: 22ShadowAreaIn game
A wave of darkness rolls out and swallows the light.
Eclipse Strike Lv. 50
Mana: 14ShadowPower StrikeIn game
For a moment the light goes out, and then the blow lands.
Abyssal Lance Lv. 62
Mana: 22ShadowBoltIn game
A spear of darkness pulled from somewhere far below.
Endless Night Lv. 88
Mana: 79ShadowFinisherIn game
Night falls on an area. Everything in it is hurt and blinded while it lasts.
Soul Strike Lv. 10
Mana: 12GhostBoltIn game
Hurls a fragment of spirit at the target. It passes through armor as if it were not there.
Spectral Touch Lv. 20
Mana: 5GhostStrikeIn game
A cold touch from a hand that is not quite there.
Haunt Lv. 30
Mana: 10GhostDamage over timeIn game
Restless spirits cling to an area and claw at the living.
Spirit Burst Lv. 45
Mana: 22GhostAreaIn game
A burst of spirit energy that tears at everyone close by.
Phantom Rush Lv. 50
Mana: 14GhostPower StrikeIn game
Rushes through the target. Its body passes, the pain stays.
Soul Rend Lv. 55
Mana: 20GhostBoltIn game
Tears at the target’s spirit and rips away some of its mana.
Soul Harvest Lv. 88
Mana: 86GhostFinisherIn game
Reaches for every soul in an area. The caster heals for part of what it takes.
Bone Shard Lv. 10
Mana: 5UndeadShotIn game
Flings a sharp splinter of bone.
Rotting Grasp Lv. 15
Mana: 4UndeadStrikeIn game
Grabs with a cold, rotting hand. Now and then the wound festers into poison.
Necrotic Bolt Lv. 20
Mana: 14UndeadBoltIn game
A bolt of grave energy that withers what it touches.
Blight Lv. 30
Mana: 11UndeadDamage over timeIn game
Rot spreads across the ground. Whatever stands in it may sicken, and heals do it only half the good.
Bone Crusher Lv. 45
Mana: 12UndeadPower StrikeIn game
A blow with a club of fused bones.
Drain Life Lv. 62
Mana: 22UndeadBoltIn game
Pulls the life out of the target, one heartbeat at a time.
Grave Tide Lv. 88
Mana: 66UndeadFinisherIn game
The dead rise for a moment and drag the living down with them.
Lick Wounds Lv. 1
Mana: 12NormalHealIn game
Licks its own wounds. Not much, but it keeps a young bestia going.
Regenerate Lv. 25
Mana: 16NormalHealIn game
Knits its own flesh together over the next seconds.
Renewal Lv. 60
Mana: 24HolyHealIn game
Heals a friend and washes out poison, wounds, fire, sickness and blindness.
Howl Lv. 5
Mana: 9NormalBuffIn game
A long howl that makes its blood run hot. It hits harder for a while.
Enrage Lv. 15
Mana: 10NormalBuffIn game
Hits harder and shrugs off blows for a while. Afterwards it is worn out for a few seconds.
Bless Weapon Lv. 25
Mana: 11HolyBuffIn game
Blesses a friend’s weapon. Its plain blows hit as Holy for a while.
Tailwind Lv. 30
Mana: 12WindBuffIn game
A wind at its back makes every step and every swing quicker.
War Cry Lv. 40
Mana: 13NormalBuffIn game
A roar that makes every friend within ten tiles hit harder.
Bloodlust Lv. 55
Mana: 14ShadowBuffIn game
For a while every blow heals it by half the damage it deals.
Berserk Lv. 70
Mana: 16NormalBuffIn game
Drops all defence for raw strength and quicker swings.
Growl Lv. 3
Mana: 12NormalDebuffIn game
A low growl that makes every foe close by hit softer.
Screech Lv. 12
Mana: 14NormalDebuffIn game
A piercing screech that throws off the aim of every foe close by.
Hamstring Lv. 20
Mana: 15NormalDebuffIn game
Bites at the target’s legs. Its swings come much slower for a while.
Quagmire Lv. 28
Mana: 11EarthDebuffIn game
Turns a 5×5 patch into a mire. Whoever stands in it is clumsy, slow and loses any haste.
Stone Curse Lv. 40
Mana: 18EarthDebuffIn game
The target starts turning to stone. If nothing cures it within ten seconds, it is stone for thirty.
Terrifying Roar Lv. 55
Mana: 21NormalDebuffIn game
A roar so fierce that foes close by may run away in fear.
Withering Curse Lv. 75
Mana: 22UndeadDebuffIn game
Ages the target’s body by years: less health, less vitality, slower healing.
Frost Diver Lv. 40
Mana: 18WaterBoltIn game
A shard of ice that does little harm but often freezes the target solid.
Frost Nova Lv. 50
Mana: 24WaterAreaIn game
A burst of frost around the caster that may freeze everyone close by.
Turn Undead Lv. 45
Mana: 20HolyBoltIn game
Only for the undead: it may destroy one outright, else it burns with holy light. Bosses are never destroyed.
Great Exorcism Lv. 80
Mana: 60HolyAreaIn game
While the caster holds the spell, holy light strikes the area again and again. It hurts only the undead, ghosts and demons. Uses up a mana crystal.
Control Undead Lv. 60
Mana: 30ShadowDebuffIn game
Bends a wild undead to fight its own kind for a while. Bosses and the much stronger resist.
Ultima Lv. 95
Mana: 90GhostFinisherIn game
Takes a quarter of the target’s health, whatever its guard. A boss loses a twentieth.
Ultima Fist Lv. 90
Mana: 10NormalPower StrikeIn game
Only while berserk and with half its mana: pours all of it into one devastating blow. Afterwards the mana does not come back for five minutes.
Divine Heal Lv. 85
Mana: 60HolyHealIn game
Heals a friend for a huge amount.
Healing Circle Lv. 40
Mana: 30HolyHealIn game
Heals every friend in a small circle.
Sanctuary Lv. 75
Mana: 50HolyHealIn game
Hallows a large patch of ground that heals every friend in it for ten seconds. Uses up a mana crystal.
Mirror Veil Lv. 50
Mana: 20GhostBuffIn game
A friend turns single-target skills back on their caster, a few times.
Bone Armor Lv. 35
Mana: 16UndeadBuffIn game
Wraps a friend in plates of bone that soak up the next few blows. Uses up a bone shard.
Acid Skin Lv. 30
Mana: 12PoisonBuffIn game
Its hide turns acid. Weapons that hit it wear down.
Flame Weapon Lv. 20
Mana: 12FireBuffIn game
A friend’s weapon burns: its plain blows hit as Fire.
Frost Weapon Lv. 20
Mana: 12WaterBuffIn game
A friend’s weapon freezes over: its plain blows hit as Water.
Quake Weapon Lv. 20
Mana: 12EarthBuffIn game
A friend’s weapon grows heavy as stone: its plain blows hit as Earth.
Storm Weapon Lv. 20
Mana: 12WindBuffIn game
A friend’s weapon crackles: its plain blows hit as Wind.
Flame Coat Lv. 25
Mana: 12FireBuffIn game
A friend is wrapped in fire: hits on it are weighed as against Fire.
Frost Coat Lv. 25
Mana: 12WaterBuffIn game
A friend is wrapped in frost: hits on it are weighed as against Water.
Stone Coat Lv. 25
Mana: 12EarthBuffIn game
A friend is wrapped in stone: hits on it are weighed as against Earth.
Storm Coat Lv. 25
Mana: 12WindBuffIn game
A friend is wrapped in wind: hits on it are weighed as against Wind.
Wind Ward Lv. 45
Mana: 20WindBuffIn game
A 3×3 wall of wind for ten seconds. Shots and arrows at anyone inside miss.
Bewilder Lv. 30
Mana: 14GhostDebuffIn game
Muddles the target’s head. It may walk the wrong way for a while.
Dispel Lv. 45
Mana: 20HolyDebuffIn game
Strips the target of its buffs.
Disarm Lv. 40
Mana: 16NormalDebuffIn game
Knocks the weapon out of the target’s hand, and it stays empty for a while. A wild bestia hits softer instead.
Strip Armor Lv. 45
Mana: 16NormalDebuffIn game
Tears the target’s armour off. Nothing can be worn in its place for a while.
Corrode Lv. 35
Mana: 6PoisonStrikeIn game
A blow with acid on its claws. The target’s weapon and armour lose a good part of their durability.
Forage Lv. 1
Mana: 4UtilityIn game
Snuffles through the undergrowth and turns up grain, berries or herbs at its feet. Works once every five minutes.
Shed Wool Lv. 5
Mana: 4UtilityIn game
Shakes out a fleece of wool, and sometimes a tuft of soft fur. Works once every ten minutes.
Unearth Lv. 10
Mana: 6UtilityIn game
Digs where it smells something buried: clay, a lost coin, now and then a rough gem.
Gather Herbs Lv. 5
Mana: 4UtilityIn game
Picks the herbs it knows are good to eat, and a few you would not have known about.
Spin Silk Lv. 5
Mana: 6UtilityIn game
Spins a spool of fine silk thread for tailors.
Collect Honey Lv. 20
Mana: 6UtilityIn game
Raids a wild hive and brings back a dripping honeycomb, stings and all.
Mine Ore Lv. 15
Mana: 8UtilityIn game
Breaks a lump of ore out of the nearest rock. It never asks which rock is yours.
Uproot Lv. 20
Mana: 6UtilityIn game
Tears a young tree out by its roots for firewood or timber.
Drip Jelly Lv. 1
Mana: 2UtilityIn game
Wobbles until a blob of jelly drips off. It does not seem to mind.
Salt Crust Lv. 25
Mana: 6UtilityIn game
Scrapes the salt that dries on its hide after a swim in the sea.
Warm Fur Lv. 10
Mana: 10UtilityIn game
Huddles up against a friend. For five minutes and more, the cold has to be 15 °C colder before it hurts them.
Cooling Mist Lv. 10
Mana: 10UtilityIn game
Wraps a friend in cool mist. For five minutes and more, the heat has to be 15 °C hotter before it hurts them.
Gale Step Lv. 15
Mana: 10UtilityIn game
Puts the wind at a friend’s back, so they run faster for a while.
Blessing Lv. 30
Mana: 16UtilityIn game
Blessing 5 on a friend: more strength, dexterity and intelligence for a while.
Sniff Trail Lv. 5
Mana: 6UtilityIn game
Puts its nose to the ground and reads the tracks there: who passed, how many and how long ago.
Keen Eye Lv. 20
Mana: 8UtilityIn game
Circles above and reads the tracks below from the air.
Splash Lv. 1
Mana: 1UtilityIn game
Splashes around with all its might. Nothing happens. Nothing ever happens.
Cackle Lv. 10
Mana: 2UtilityIn game
Laughs out loud. Everyone nearby hears it, and nobody likes it.
Mock Lv. 5
Mana: 2UtilityIn game
Makes rude faces and noises at whoever is looking.
Wail Lv. 30
Mana: 4UtilityIn game
Wails in grief. It frightens nobody it is fond of.
Proclaim Doom Lv. 1
Mana: 6UtilityIn game
Announces the doom of everyone nearby, at length. The doom never quite arrives.
Greater Blessing Lv. 60
Mana: 30UtilityIn game
Blessing 10 on a friend: much more strength, dexterity and intelligence for a while.
Detect Lv. 25
Mana: 10UtilityIn game
Senses masters and their bestia within fifteen tiles, hidden ones too, and marks them on the map for thirty seconds.
Burrow Lv. 15
Mana: 8UtilityIn game
Digs in out of sight. It cannot move, but area attacks pass over it. Staying hidden costs mana, and any action gives it away.
Shadow Cloak Lv. 40
Mana: 14UtilityIn game
Moves unseen and slower. Any blow, an area one too, gives it away. Staying hidden costs mana.
Suppress Aura Lv. 45
Mana: 20Utility
Mutes the mana that clings to itself or a friend. For five minutes, magic that searches for hidden things, like Detect, Ruwach and Magic Sense, finds them only from close by. Eyes still see them: with Burrow or Shadow Cloak they hide from both. A sharper mind hides better, and a Dispel can strip it.
If you want to generate attack icons try to mimic the current style. Please use the following prompt for ChatGPT:
Can you generate a 128x128 pixel icon to be used in a game. It is a MMORPG and the art style should be clean and pixel art like, primary with a bright, easy to recognize color scheme.
The icon should fit nicely in this 128x128 space, so don’t leave whitespace at the corners. The perspective is directly looking on to it. It should be a flat 2D icon. Leave the background white.
The icon is an illustration of an attack skill. No text! But as inspiration for you the description of the attack reads:
[NAME OF THE ATTACK]
[DESCRIPTION OF THE ATTACK]
Only the icon, dont write text.
info
The AI will most likely not stick to the 128x128px limitation. But this is okay as long as the resulting icon is square we can manually resize it. A higher resolution might not be that bad in the end.