A status effect is a temporary condition on top of an entity’s status values. Skills, attacks, ground zones, traps and items apply them. The list at the end of this page shows every effect a player can meet. It is rendered from data/status_effects.yaml, which follows zone-server’s status_effects.yml.

Resist

Most debuffs name two attributes that resist them, see the column Resisted by in the list. The target adds both attributes up:

  S = attribute1 + attribute2
R = S / (S + 150) + 0.01 × (target level − source level)
R is clamped to 0 .. 0.8
  

The level term counts only when the target is above the source. Each level adds 1%. R then lowers both the chance and the duration:

  chance   = chance × (1 − R)
duration = duration × (1 − R / 2)
  
SR from attributes
00%
5025%
15050%
30067%
60080% (the cap)

Example. A bestia has VIT 50 and STR 30, so S = 80 and R = 80 / 230 = 35%. It is at the same level as the attacker. A skill with a 30% chance to STUN for 3 s now stuns it with a 19.6% chance, for 2.5 s.

R never reaches 1, so attributes alone never make an entity immune. IMMOBILIZED cannot be resisted at all. An effect without a resist pair always lands when the skill rolls it.

Immunities

The mob key status-immunities lists the effects a species is immune to. Immunity is 100%: the effect never lands, no matter the chance.

  status-immunities: [ STUN, FROZEN, POISON ]
  

A boss-tier species is immune to STUN, FROZEN, STONING, FEARED, CONFUSED, CONTROLLED and instant kill by default. Without this a group could lock a boss down for the whole fight. See also Designing a Bestia.

No stacking

An effect never stacks with itself. When it lands again on an entity that already has it, it refreshes the duration.

Channeling

A channeled skill runs on after its cast has finished. While it runs, the caster has the effect CHANNELING. The client shows a channel bar in place of the cast bar.

  • The caster cannot move or auto-attack.
  • Damage, STUN, FROZEN, STONE or a move request ends the channel.
  • Inferno, Blizzard, Great Exorcism and Sanctuary channel. They are long or very strong skills, so the caster pays with a risk.

Concealment

HIDDEN and CLOAKED make an entity concealed. A concealed entity sends no updates to other players at all. The server holds the updates back, not the client, so a modified client cannot see it either. Only its own player still sees it, and for a bestia also its master. When it hides, other players see it vanish. When it is revealed, they see it appear.

  • HIDDEN: the entity cannot move. Area attacks and ground zones skip it.
  • CLOAKED: the entity moves 30% slower. Area attacks still hit it, and a hit reveals it.
  • Both drain mana. Any attack, cast or item use ends them.

The skill Detect is the counter. It shows concealed masters and bestias as dots on the minimap. It does not reveal them in the world.

All status effects

Internal bookkeeping effects, such as cooldown markers, are not in this list.

Debuffs (29)

#StatusEffectResisted byDispellable
2Cripple
CRIPPLE
Move speed −15% for 15 s.–Yes
18Weakened
WEAKENED
ATK −20%.–Yes
24Stun
STUN
No moving, attacks, casts or items. It cancels a cast or a channel.VIT + STRYes
25Frozen
FROZEN
Locked like STUN; the element becomes Water 1 and hard DEF and MDEF +10 points. Any damage breaks it and it ends BURNING; a Fire element target is immune.VIT + WILYes
26Stoning
STONING
A 10 s warning in which the target can still act. A cure stops it; otherwise STONE follows.WIL + INTYes
27Stone
STONE
Locked for 30 s. The element becomes Earth 1 and hard DEF and MDEF +90 points. Damage does not break it.–Yes
28Immobilized
IMMOBILIZED
The target cannot move. It can still attack, cast and use items.–Yes
29Slowed
SLOWED
Move speed −10% per level.AGI + STRYes
30Confused
CONFUSED
Every move goes to a random tile near the one asked for.INT + DEXYes
31Feared
FEARED
The entity runs from the source of its fear. No moves by request, no attacks and no skills; potions and usable items still work.WIL + STRYes
32Blind
BLIND
HIT −25%, and ranged skills reach 3 tiles at most. A bestia sees only 2 tiles; a player sees a black vignette.INT + DEXYes
34Poison
POISON
Lose 1% max HP every 2 s, but never the last HP. No natural HP regen, and hard DEF and MDEF −25 points. Lasts 30 s.VIT + AGIYes
35Bleeding
BLEEDING
Lose 2% max HP per tile walked and per attack or cast; it can kill. Lasts 30 s; standing still makes it run out twice as fast, and any heal ends it.STR + AGIYes
36Burning
BURNING
Fire damage of 2% max HP per second, scaled by the target’s fire element factor. Each second has a 15% chance to set the ground on fire; FROZEN, COOLED or water ends it.AGI + DEXYes
37Sick
SICK
Heals received ×0.5.VIT + INTYes
38Withered
WITHERED
Max HP −20%, VIT −20% and HP regen −50%.STR + WILYes
41Mana Sealed
MANA_SEALED
No natural mana regen for 300 s.–No
43Fatigue
FATIGUE
ATK and ASPD −20% and hard DEF and MDEF −20 points for 8 s, and Enrage cannot be cast.–Yes
48Hit Down
HIT_DOWN
HIT −25%.–Yes
49ASPD Down
ASPD_DOWN
ASPD −40%.–Yes
50Quagmired
QUAGMIRED
Only while inside the zone. DEX and AGI ×0.5 and move speed −30%; it removes SWIFTNESS and TAILWIND.–Yes
55Controlled
CONTROLLED
A wild undead fights for the caster’s side.INT + WILYes
59Armor Stripped
ARMOR_STRIPPED
Left by Strip Equipment for 5 s per level, or by a bestia’s Strip Armor for 15 s. The armour slot stays empty; nothing can be equipped there until it ends.–Yes
60Disarmed
DISARMED
Left by Strip Equipment for 5 s per level, or by a bestia’s Disarm for 15 s. The weapon hand stays empty; no weapon can be equipped until it ends. A dual wielder loses both weapons.–Yes
62Silenced
SILENCED
Left by Suppress Magic for 3 s plus 1 s per level. No casts, and a cast in progress is lost. Moving and attacks still work.INT + WILYes
63Headgear Stripped
HEADGEAR_STRIPPED
Left by Strip Equipment for 5 s per level. Both head slots stay empty; nothing can be equipped there until it ends.–Yes
64Garment Stripped
GARMENT_STRIPPED
Left by Strip Equipment for 5 s per level. The garment slot stays empty; nothing can be equipped there until it ends.–Yes
65Footgear Stripped
FOOTGEAR_STRIPPED
Left by Strip Equipment for 5 s per level. The footgear slot stays empty; nothing can be equipped there until it ends.–Yes
66Shield Stripped
SHIELD_STRIPPED
Left by Strip Equipment for 5 s per level. The shield hand stays empty. On a dual wielder it takes both weapons instead; nothing can be equipped there until it ends.–Yes

Buffs (24)

#StatusEffectResisted byDispellable
1Swiftness
SWIFTNESS
Move speed +10% per level.–Yes
5Blessing
BLESSING
STR, DEX and INT +1 per level. On an Undead target it halves DEX and INT instead.–Yes
7Play Dead
PLAY_DEAD
Wild bestias do not notice the master and forget that it hurt them. Only the master skill gives it.–Yes
10Warded
WARDED
The bearer and other players cannot harm each other. A ward stone’s aura renews it while the bearer stays in the field.–No
12Guild Aura
GUILD_AURA
Members near their guild leader get the stat auras of the guild.–No
13Battle Orders
BATTLE_ORDERS
STR, DEX and INT +5 for 180 s.–No
14Guild Regeneration
GUILD_REGENERATION
HP, mana and stamina regen +50% per level for 60 s.–No
15Emergency Move
EMERGENCY_MOVE
Move speed +25% for 10 s.–Yes
17Empowered
EMPOWERED
The bestia deals about 25% more damage for 15 s.–Yes
19Warmed
WARMED
The bearer stands more cold before it suffers from it.–Yes
20Cooled
COOLED
The bearer stands more heat before it suffers from it. It ends BURNING.–Yes
39Regenerating
REGENERATING
Heals 3% max HP every 2 s.–Yes
40Lifesteal
LIFESTEAL
Heals the bearer by 50% of the damage it deals.–Yes
42Enraged
ENRAGED
ATK +25% and hard DEF and MDEF +25 points for 15 s. When it ends, FATIGUE follows.–Yes
44Berserk
BERSERK
Hard DEF and MDEF drop to 0. ATK +60% and ASPD +30%.–Yes
45Tailwind
TAILWIND
ASPD +20% and move speed +25%.–Yes
46Endowed
ENDOWED
Auto-attacks and Neutral melee skills hit with the element of the endow.–Yes
47Armor Endowed
ARMOR_ENDOWED
The bearer’s defence element becomes the element of the coat.–Yes
51Sheltered
SHELTERED
Ranged physical hits on the bearer miss. Magic and melee still hit (like Pneuma).–Yes
52Reflect
REFLECT
Single-target skill damage bounces back to the caster. After two bounces it lands.–Yes
53Barrier
BARRIER
Absorbs damage until its pool is used up (like Kyrie Eleison).–Yes
54Corrosive
CORROSIVE
A master who hits the bearer in melee wears out the weapon.–Yes
56Hidden
HIDDEN
Concealed. The bearer cannot move and area attacks skip it. Mana drains; any action ends it.–Yes
57Cloaked
CLOAKED
Concealed. The bearer moves 30% slower and area attacks still hit it. Mana drains; any action ends it.–Yes

Other effects (2)

#StatusEffectResisted byDispellable
11Ward Aura
WARD_AURA
The spell on a ward stone. It gives WARDED to everything a player owns near the stone.–No
58Channeling
CHANNELING
The bearer channels a skill. It cannot move or auto-attack; see Channeling.–No

Last updated 09 Nov 2026, 23:57 +0100 . history