Status Effects
Every buff and debuff of the game, and the rules they share - resist, immunity, channeling and concealment.
A status effect is a temporary condition on top of an entity’s status values. Skills,
attacks, ground zones, traps and items apply them. The list at the end of this page shows every effect a player can
meet. It is rendered from data/status_effects.yaml, which follows zone-server’s status_effects.yml.
Resist
Most debuffs name two attributes that resist them, see the column Resisted by in the list. The target adds both attributes up:
S = attribute1 + attribute2
R = S / (S + 150) + 0.01 × (target level − source level)
R is clamped to 0 .. 0.8
The level term counts only when the target is above the source. Each level adds 1%. R then lowers both the chance and the duration:
chance = chance × (1 − R)
duration = duration × (1 − R / 2)
| S | R from attributes |
|---|---|
| 0 | 0% |
| 50 | 25% |
| 150 | 50% |
| 300 | 67% |
| 600 | 80% (the cap) |
Example. A bestia has VIT 50 and STR 30, so S = 80 and R = 80 / 230 = 35%. It is at the same level as the attacker. A skill with a 30% chance to STUN for 3 s now stuns it with a 19.6% chance, for 2.5 s.
R never reaches 1, so attributes alone never make an entity immune. IMMOBILIZED cannot be resisted at all. An effect without a resist pair always lands when the skill rolls it.
Immunities
The mob key status-immunities lists the effects a species is immune to. Immunity is 100%: the effect never lands,
no matter the chance.
status-immunities: [ STUN, FROZEN, POISON ]
A boss-tier species is immune to STUN, FROZEN, STONING, FEARED, CONFUSED, CONTROLLED and instant kill by default. Without this a group could lock a boss down for the whole fight. See also Designing a Bestia.
No stacking
An effect never stacks with itself. When it lands again on an entity that already has it, it refreshes the duration.
Channeling
A channeled skill runs on after its cast has finished. While it runs, the caster has the effect CHANNELING. The client shows a channel bar in place of the cast bar.
- The caster cannot move or auto-attack.
- Damage, STUN, FROZEN, STONE or a move request ends the channel.
- Inferno, Blizzard, Great Exorcism and Sanctuary channel. They are long or very strong skills, so the caster pays with a risk.
Concealment
HIDDEN and CLOAKED make an entity concealed. A concealed entity sends no updates to other players at all. The server holds the updates back, not the client, so a modified client cannot see it either. Only its own player still sees it, and for a bestia also its master. When it hides, other players see it vanish. When it is revealed, they see it appear.
- HIDDEN: the entity cannot move. Area attacks and ground zones skip it.
- CLOAKED: the entity moves 30% slower. Area attacks still hit it, and a hit reveals it.
- Both drain mana. Any attack, cast or item use ends them.
The skill Detect is the counter. It shows concealed masters and bestias as dots on the minimap. It does not reveal them in the world.
All status effects
Internal bookkeeping effects, such as cooldown markers, are not in this list.
Debuffs (29)
| # | Status | Effect | Resisted by | Dispellable |
|---|---|---|---|---|
| 2 | CrippleCRIPPLE | Move speed −15% for 15 s. | – | Yes |
| 18 | WeakenedWEAKENED | ATK −20%. | – | Yes |
| 24 | StunSTUN | No moving, attacks, casts or items. It cancels a cast or a channel. | VIT + STR | Yes |
| 25 | FrozenFROZEN | Locked like STUN; the element becomes Water 1 and hard DEF and MDEF +10 points. Any damage breaks it and it ends BURNING; a Fire element target is immune. | VIT + WIL | Yes |
| 26 | StoningSTONING | A 10 s warning in which the target can still act. A cure stops it; otherwise STONE follows. | WIL + INT | Yes |
| 27 | StoneSTONE | Locked for 30 s. The element becomes Earth 1 and hard DEF and MDEF +90 points. Damage does not break it. | – | Yes |
| 28 | ImmobilizedIMMOBILIZED | The target cannot move. It can still attack, cast and use items. | – | Yes |
| 29 | SlowedSLOWED | Move speed −10% per level. | AGI + STR | Yes |
| 30 | ConfusedCONFUSED | Every move goes to a random tile near the one asked for. | INT + DEX | Yes |
| 31 | FearedFEARED | The entity runs from the source of its fear. No moves by request, no attacks and no skills; potions and usable items still work. | WIL + STR | Yes |
| 32 | BlindBLIND | HIT −25%, and ranged skills reach 3 tiles at most. A bestia sees only 2 tiles; a player sees a black vignette. | INT + DEX | Yes |
| 34 | PoisonPOISON | Lose 1% max HP every 2 s, but never the last HP. No natural HP regen, and hard DEF and MDEF −25 points. Lasts 30 s. | VIT + AGI | Yes |
| 35 | BleedingBLEEDING | Lose 2% max HP per tile walked and per attack or cast; it can kill. Lasts 30 s; standing still makes it run out twice as fast, and any heal ends it. | STR + AGI | Yes |
| 36 | BurningBURNING | Fire damage of 2% max HP per second, scaled by the target’s fire element factor. Each second has a 15% chance to set the ground on fire; FROZEN, COOLED or water ends it. | AGI + DEX | Yes |
| 37 | SickSICK | Heals received ×0.5. | VIT + INT | Yes |
| 38 | WitheredWITHERED | Max HP −20%, VIT −20% and HP regen −50%. | STR + WIL | Yes |
| 41 | Mana SealedMANA_SEALED | No natural mana regen for 300 s. | – | No |
| 43 | FatigueFATIGUE | ATK and ASPD −20% and hard DEF and MDEF −20 points for 8 s, and Enrage cannot be cast. | – | Yes |
| 48 | Hit DownHIT_DOWN | HIT −25%. | – | Yes |
| 49 | ASPD DownASPD_DOWN | ASPD −40%. | – | Yes |
| 50 | QuagmiredQUAGMIRED | Only while inside the zone. DEX and AGI ×0.5 and move speed −30%; it removes SWIFTNESS and TAILWIND. | – | Yes |
| 55 | ControlledCONTROLLED | A wild undead fights for the caster’s side. | INT + WIL | Yes |
| 59 | Armor StrippedARMOR_STRIPPED | Left by Strip Equipment for 5 s per level, or by a bestia’s Strip Armor for 15 s. The armour slot stays empty; nothing can be equipped there until it ends. | – | Yes |
| 60 | DisarmedDISARMED | Left by Strip Equipment for 5 s per level, or by a bestia’s Disarm for 15 s. The weapon hand stays empty; no weapon can be equipped until it ends. A dual wielder loses both weapons. | – | Yes |
| 62 | SilencedSILENCED | Left by Suppress Magic for 3 s plus 1 s per level. No casts, and a cast in progress is lost. Moving and attacks still work. | INT + WIL | Yes |
| 63 | Headgear StrippedHEADGEAR_STRIPPED | Left by Strip Equipment for 5 s per level. Both head slots stay empty; nothing can be equipped there until it ends. | – | Yes |
| 64 | Garment StrippedGARMENT_STRIPPED | Left by Strip Equipment for 5 s per level. The garment slot stays empty; nothing can be equipped there until it ends. | – | Yes |
| 65 | Footgear StrippedFOOTGEAR_STRIPPED | Left by Strip Equipment for 5 s per level. The footgear slot stays empty; nothing can be equipped there until it ends. | – | Yes |
| 66 | Shield StrippedSHIELD_STRIPPED | Left by Strip Equipment for 5 s per level. The shield hand stays empty. On a dual wielder it takes both weapons instead; nothing can be equipped there until it ends. | – | Yes |
Buffs (24)
| # | Status | Effect | Resisted by | Dispellable |
|---|---|---|---|---|
| 1 | SwiftnessSWIFTNESS | Move speed +10% per level. | – | Yes |
| 5 | BlessingBLESSING | STR, DEX and INT +1 per level. On an Undead target it halves DEX and INT instead. | – | Yes |
| 7 | Play DeadPLAY_DEAD | Wild bestias do not notice the master and forget that it hurt them. Only the master skill gives it. | – | Yes |
| 10 | WardedWARDED | The bearer and other players cannot harm each other. A ward stone’s aura renews it while the bearer stays in the field. | – | No |
| 12 | Guild AuraGUILD_AURA | Members near their guild leader get the stat auras of the guild. | – | No |
| 13 | Battle OrdersBATTLE_ORDERS | STR, DEX and INT +5 for 180 s. | – | No |
| 14 | Guild RegenerationGUILD_REGENERATION | HP, mana and stamina regen +50% per level for 60 s. | – | No |
| 15 | Emergency MoveEMERGENCY_MOVE | Move speed +25% for 10 s. | – | Yes |
| 17 | EmpoweredEMPOWERED | The bestia deals about 25% more damage for 15 s. | – | Yes |
| 19 | WarmedWARMED | The bearer stands more cold before it suffers from it. | – | Yes |
| 20 | CooledCOOLED | The bearer stands more heat before it suffers from it. It ends BURNING. | – | Yes |
| 39 | RegeneratingREGENERATING | Heals 3% max HP every 2 s. | – | Yes |
| 40 | LifestealLIFESTEAL | Heals the bearer by 50% of the damage it deals. | – | Yes |
| 42 | EnragedENRAGED | ATK +25% and hard DEF and MDEF +25 points for 15 s. When it ends, FATIGUE follows. | – | Yes |
| 44 | BerserkBERSERK | Hard DEF and MDEF drop to 0. ATK +60% and ASPD +30%. | – | Yes |
| 45 | TailwindTAILWIND | ASPD +20% and move speed +25%. | – | Yes |
| 46 | EndowedENDOWED | Auto-attacks and Neutral melee skills hit with the element of the endow. | – | Yes |
| 47 | Armor EndowedARMOR_ENDOWED | The bearer’s defence element becomes the element of the coat. | – | Yes |
| 51 | ShelteredSHELTERED | Ranged physical hits on the bearer miss. Magic and melee still hit (like Pneuma). | – | Yes |
| 52 | ReflectREFLECT | Single-target skill damage bounces back to the caster. After two bounces it lands. | – | Yes |
| 53 | BarrierBARRIER | Absorbs damage until its pool is used up (like Kyrie Eleison). | – | Yes |
| 54 | CorrosiveCORROSIVE | A master who hits the bearer in melee wears out the weapon. | – | Yes |
| 57 | CloakedCLOAKED | Concealed. The bearer moves 30% slower and area attacks still hit it. Mana drains; any action ends it. | – | Yes |
Other effects (2)
| # | Status | Effect | Resisted by | Dispellable |
|---|---|---|---|---|
| 11 | Ward AuraWARD_AURA | The spell on a ward stone. It gives WARDED to everything a player owns near the stone. | – | No |
| 58 | ChannelingCHANNELING | The bearer channels a skill. It cannot move or auto-attack; see Channeling. | – | No |
Last updated 09 Nov 2026, 23:57 +0100 .