Player Settlements
How players found their own towns: the city sign, the sphere of influence that grows with every building, the post office and auction house a town can hold, and what happens when the sign falls.
The world generates its towns. Players can found more. A Prospector with Founder plants a city sign, and a settlement grows around it. The skill only starts the town. It grows because players keep building inside it.
A player settlement is what makes two buildings possible: a post office and an auction house. Neither works anywhere else.
Founding
The Sign Site
The founder names the town and casts Founder on the ground. The cast plants a sign site, not a sign:
- The name is fixed. It is unique in the world, 3 to 24 characters, and follows the rules for guild names.
- The site claims the spot at once. No other founder can plant a sign too close to it.
- Anyone may help build the sign. It takes 10 min of work.
- The settlement only exists once the sign is finished. Until then there is no sphere, no map entry and no post office.
- A site that is destroyed, or that nobody works on for 24 h, disappears.
A master can found one settlement at a time. While their sign or sign site stands, Founder refuses to cast.
Where a Town May Stand
- At least 5 km from the centre of every other settlement: generated ones (hamlets too), player towns and sign sites.
- Outside every ward stone field.
- Not within 5 km of a town that fell less than 48 h ago.
Because of the 5 km rule, every player town has room for an auction house of its own.
The Sphere of Influence
The sphere is a circle around the sign. Its size depends on what is built in it.
Radius = 150 m + 25 m per building point, up to 500 m.
Every finished player structure inside the sphere counts:
| Structure | Building points |
|---|---|
| Post office, auction house | 5 |
| Crafting station (workbench, forge, …) | 1 |
| Wall, floor or stairs piece | 0.1 |
| Campfire, war banner | 0 |
A structure counts if it stands inside the current radius. So a town grows outwards: a building on the edge pushes the edge a little further.
Anybody may build in a player settlement. The founder does not decide who builds, and nobody needs permission.
The City Sign
The sign is the heart of the town. It can be attacked like any building, and the town makes it stronger.
| Value | Base | Per building point | Highest |
|---|---|---|---|
| HP | 2,000 | +500 | 30,000 |
| DEF | 10 | +2 | 60 |
A bare sign falls to a small party. A grown town needs a siege, so an attacker has two ways in: knock down the town’s buildings first so the sign gets weaker, or go straight for the sign.
The sign heals 1% of its HP per minute once nobody has hit it for 5 min.
Destroying a town costs no honor.
At the sign, the founder can:
- Hand the town over to a master standing nearby who has Founder and no settlement of their own. They must accept. The old founder can found again after Founder’s cooldown.
- Tear the sign down, but only while no post office or auction house stands in the sphere. This ends the town without the 48 h lock below.
When the Sign Falls
When the sign is destroyed, the town ends:
- The sphere is gone and the town leaves every map.
- Every building that only works in a settlement stops working:
- The post office is lost. Waiting sacks go on through the nearest other office with their promise kept. Masters who had it as their home get the nearest office instead.
- The auction house closes. Every listing is posted back to its seller, and every bid back to its bidder. The till is posted to the owner.
- Those buildings decay. A building at full HP breaks after 96 h; a damaged one sooner. They cannot be repaired outside a settlement.
- For 48 h nobody can found a town within 5 km of the fallen sign.
After 48 h anyone with Founder can reclaim the place. A new sign near the old buildings brings them back into a sphere: they stop decaying, start working again and can be repaired. The reclaimed post office starts with no sacks and no residents.
Repairing
Any player structure inside a settlement can be repaired. Outside a settlement it cannot.
- Deposit materials. Open the building and put in a share of its kit’s materials. Restoring all of its HP needs half the kit; a smaller repair needs its share, rounded up per material.
- Work on it, like a construction site. Restoring all of its HP takes half the kit’s build time. Anybody can help.
Materials are used up as HP comes back. Leftovers stay in the building for the next repair. The sign has no kit, so it needs only work: up to 5 min.
On the Map
A player town appears on the world map for everyone who has charted the spot of its sign, in the game and in the companion app. The map shows its sign under its name, and its post office and auction house as services of the town.
Last updated 11 Nov 2026, 22:27 +0100 .