Artwork and Design

The general art style will be comic like as for example World of Warcraft. This helps the game to get fast assets as its easier then archiving foto-realism and also these styles are more timeless. The assets should be in a low poly style to also ease up development and to help to get a more “timeless” look and feel.

UI Design

Currently no final UI design direction is finalized. Feel free to contribute!

Logos

The Bestia logo is done by the font Long Shot

Fonts

The fonts should be cleanly readable and only two should be used, one for normal text and another one for more prominent headers:

There is one Bitmap font for certain ingame usages like damage popups or small item number counts is

Links

Every game needs a good amount of artwork and assets. During development a few pages stood out where to find helpful resources, below is a list of very good and mostly free game assets sources.

  • Bitmap Fonts (most of them Public Domain). Has a nice gallery of bitmap fonts freely available.
  • Time Fantasy A real nice asset of compatible tilesets and sprites for RPG style games. Mostly they are free.
  • Game-Icons.net A lot of usable icons with a CC BY 3.0 licence.
  • Kenney Big chunk of assets some of them free to use.
  • itch.io A lot of nice game assets. Some are free, and some can be bought for a few Dollars.
  • Grass Shader Tutorial Tutorial about stylized grass for Unit.

Talks and Inspirations

Just an unorderred list of interesting talks or articles which can be used as an inspiration.

Last updated 16 Sep 2025, 00:42 +0200 . history