Bestia Orders
How you tell your Bestias what to do while you are away: a job, the places it needs, how careful they are and how they look after themselves.
Orders
Your Bestias stay in the world when you log out. Orders say what they do there.
A beginner picks a job and two places on the map, and is done. An expert can open Fine-tune and change the numbers behind every choice, or add a few rules. Both edit the same orders, from the game or from the Companion App.
Orders have five parts:
| Part | What you choose |
|---|---|
| Job | What the Bestia does: guard, gather, craft, mine, follow or rest |
| Places | Where it does it: an area, a chest, a station, its home |
| Courage | One slider from careful to brave: when it retreats, what it fights |
| Care | When it eats or heals, and which items it may use |
| Rules | Optional, for experts: a short list of “when … then …” lines |
Orders narrow, they never widen. A job can only use what the species can already do. A rule can make a Bestia eat earlier or haul sooner, but it cannot teach it a new trick.
Jobs
| Job | What it does | Places it needs |
|---|---|---|
| Guard | Stays in an area and drives off intruders | Area |
| Gather | Collects resources in an area and brings them to a chest | Area, chest |
| Craft | Works the queue of a station | One station, or “any” |
| Mine | Works a Mining Shaft | Mining Shaft, chest |
| Follow | Stays close to you while you play | None |
| Rest | Stays at home, eats and recovers stamina | Home |
Main Job and Fallback
Every Bestia has a main job and may have one fallback job. The fallback runs when the main job has nothing to do: the area is picked clean and the bag is hauled, no station or Mining Shaft waits for it, or you are offline and the main job is Follow. As soon as the main job has work again, the Bestia puts the fallback work down and goes back to it.
Only jobs that can run out of work take a fallback: Gather, Craft and Mine (and Follow, once it exists). A guard is never out of work, and Rest is what a Bestia does anyway, so neither takes one, and Rest is never a fallback.
A common pair is Gather, else Craft: the Bestia gathers until the field is bare, then helps at the workbench. Without a fallback, a Bestia with nothing to do goes home and rests.
Rules never switch jobs. Only the fallback does, so it is always clear what a Bestia is doing and why.
Which Species Can Do What
A species can only take the jobs its body allows. A bird can gather herbs but cannot carry stone or swing a pick. A grazer without attacks can guard only by raising the alarm. The job picker greys out what a species cannot do and says why.
Places
Places are pins you set on the map. They belong to the master, not to one Bestia, and have names: North field, Camp chest, Mine camp. Many Bestias can use the same place, and moving a pin moves it for all of them.
| Place | What it is |
|---|---|
| Home | Where a Bestia rests: where it stood when it got its orders, or the middle of its named area |
| Area | A named circle on the map, 4 to 64 tiles across the middle. Workers and guards stay inside it |
| Chest | A name for a camp chest you own. Workers bring their haul here |
| Station | A crafting station or a Mining Shaft you own, picked in the Workshop |
Orders without a named area use the area around the Bestia’s home, as wide as its species roams. Orders without a named chest use your nearest chest. A master can have up to 30 places. Deleting one sends every Bestia that used it back to its home area and the nearest chest.
Courage
Courage is one slider with five steps. It sets how a Bestia reacts to danger.
| Step | Retreats below | Takes on stronger foes | Shelters from storms |
|---|---|---|---|
| Timid | 70% HP | Never, flees on sight | Yes |
| Careful | 50% HP | No | Yes |
| Steady | 35% HP | Only if attacked | Yes |
| Bold | 20% HP | Yes | No |
| Brave | Never | Yes | No |
“Stronger” compares levels: a foe 5 or more levels above the Bestia is stronger. The default is Careful for workers and Steady for guards.
Retreat and Shelter
A Bestia that retreats, or hides from a storm, looks for a roof in this order:
- A roofed structure you own.
- If none is near, any public roof, for example a town building.
- If there is no roof at all, its home.
It avoids buildings of other players. Once it is safe and its HP is back above the retreat line, it goes back to work.
Care
Working costs stamina. Stamina is the only need a Bestia has. There is no separate hunger bar.
When stamina or HP drops below the care line, a Bestia looks after itself:
- It uses an allowed item from its own bag, for example bread or a bandage.
- If it has none, it walks to its job’s chest and takes some.
- A grazing species can also graze for a little stamina, as wild creatures do.
- If nothing is left, it rests at home and you get a notice.
By default a Bestia eats below 40% stamina and heals below 50% HP. It may use common food and bandages, never potions. You can change both lists in Fine-tune.
Fine-Tune
Fine-tune is for experts. It has two parts.
Overrides. Five numbers the slider and the job choose can be set by hand. Each stays inside fixed limits. An empty field keeps the slider’s or the job’s value.
| Number | Default | Limits |
|---|---|---|
| Retreat | From Courage (70% to never) | 0-90% HP, 0 never retreats |
| Eat below | 40% stamina | 10-90% |
| Heal below | 50% HP | 10-90% |
| Haul at | 80% of what it can carry | 30-100% |
| Area radius | The species’ roaming range | 4-64 tiles |
Which items a Bestia may use for care is planned as a sixth setting.
Rules. A short list of up to eight lines, read from the top. The first line that fits wins.
| When … | … then |
|---|---|
| stamina below x% | eat, or rest at home |
| HP below x% | heal, or retreat |
| bag fuller than x% | haul to the chest now |
| it is night, or it is day | rest at home, or keep working |
| a stronger foe is in sight | retreat, or hold the ground |
Rules choose between things the job, Care and Courage already allow. “Rest at home” puts down a station or shaft and holds all work until the line no longer fits. “Keep working” skips sleep. “Hold the ground” keeps even a timid Bestia from fleeing; it still fights only what its job and Courage allow. No rule can make a gatherer fight or a guard craft.
Storm rules come with storm shelter. A station’s fire needs no rule: a crafter keeps it burning from the chest.
Presets
You can save a Bestia’s orders as a preset with a name, for example Camp gatherer, and give it to other Bestias. A master has up to 20 presets, with names of up to 32 letters.
A preset stays linked: change it once, and every Bestia that uses it changes too. A Bestia can still keep its own value for single Fine-tune numbers; those stay its own when the preset changes. Job, Courage, fallback and rules always come from the preset.
Deleting a preset leaves its Bestias with the orders they had, as their own. Giving a linked Bestia orders of its own, in the game or in the app, takes it off the preset.
The Jobs in Detail
Guard
A guard stays inside its area and attacks intruders:
- Wild aggressive creatures, always.
- Other masters and their Bestias, only where they could be attacked anyway. Never inside a ward stone’s field.
- Never members of your party or guild.
A guard does not leave its area to chase. When a fight ends, it walks back to the middle of the area.
Gather
A gatherer walks its area and collects what you ticked:
- Loose things: sticks, resin, loose stones, reeds.
- Plants: herbs and shrubs.
- Trees: it fells trees for logs and resin. Felled trees regrow over weeks, see Natural Resources.
- Mana crystals: mana and aetherite crystals.
When its bag is 80% full, it carries everything to its chest. If the chest is full too, it stops, rests, and you get a notice.
Craft
A crafter works a station’s queue. Its place is either one station, or any of your stations in an area. In the second case it walks to a station that has work and no worker.
A station’s worker can be a Bestia you pick, any free crafter, or nobody. With any free crafter, the first idle Bestia whose job is Craft takes it over.
A station can take its ingredients from a camp chest next to it. That is how you queue work from the Companion App: the app shows only recipes the chest can pay for, and the ingredients move from the chest into the station. Nothing ever comes from your own bag while you are away.
A crafter at a campfire also keeps the fire going with wood from the chest, so the queue does not stop when the fire burns down.
Mine
A miner works a Mining Shaft of yours that nobody else works. You need Mining Lv. 1 to build a shaft. It works like a station, but it digs real ore out of the ground below it, so the ore is gone for anyone who digs there later.
- Reach: 8 m around the shaft, and 40 m down per level of your Mining. The 4 m right under the shaft stay, so it does not undermine itself. Deep gems need a trained miner.
- Pace: 5 minutes of labour per ore voxel (about two lumps), 10% less per level of Mining.
- Order: it digs from the top down, like a miner following a vein.
- Haul: the ore goes into the Bestia’s bag. Before the bag is too full for the next dig, it carries the ore to your nearest chest and comes back.
- Dug out: a shaft with no ore left in reach lets its miner go. The miner looks for another shaft or rests at home.
You can build a shaft anywhere. Where no ore is in reach, it digs nothing. Ore that is not an item yet (copper, tin, silver) stays in the ground.
Follow and Rest
Follow keeps a Bestia close to you while you play. It fights what attacks you, within its Courage. When you log out, it switches to its fallback job, or to Rest.
Rest keeps a Bestia at home. It eats, sleeps and recovers stamina twice as fast. A Bestia whose job has nothing to do and has no fallback rests too.
The Camp Chest
A camp chest is a new structure that holds items. Gatherers and miners fill it, and crafters’ stations pay from it.
- It has a fixed number of slots.
- Only the owner may open it. You can give other players access.
- Taking from a chest that is not yours is stealing and costs honor.
- When it is destroyed, it drops what it holds on the ground as loot.
While You Are Away
Bestias work at the same pace whether you are there or not. There is no daily cap. Materials, regrowth, craft times and stamina are the limits.
They work until something stops them: a full chest, no food, an empty queue, or a fight they lose.
A Bestia that falls while you are away stays down until you log in. Its bag drops as loot where it fell, unless something protects it, for example a seal spell. A guard that falls leaves its area unguarded.
In the Game
Each Bestia in the party list has a flag icon. It opens the Bestia’s orders window, with the same orders as the app: preset, job, the fallback job (When idle), Courage, work area and chest. Fine-tune folds out below them, with the numbers and the rules. A number you do not tick says auto: the job and Courage choose it.
A Bestia on a preset shows the preset’s choices greyed out, and only the numbers you tick are its own. From the window you can:
- Save as preset: name the orders shown; the new preset is then picked, and Give orders links the Bestia to it,
- Edit preset: change the preset itself; saving changes it for every Bestia that follows it,
- Delete preset, with a second click to confirm,
- name a work area with the + next to the area: a circle around where the Bestia stands now.
Chests are named in the app. The window stays current: orders given in the app, or a changed preset, show at once.
In the Companion App
The app’s Bestia page shows every Bestia with a live status line, for example Crafting Plank 4/20 at Workbench or Paused: bag full. Below it are the orders: preset, job, Courage, and Fine-tune with the fallback job, the named area and chest, the numbers and the rules. The page also lists your places and presets.
Work areas are made on the Map: tap the ground, then Make a work area here. The map draws them as circles.
The Workshop lists your crafting stations, their queues and workers. You can add recipes the chest next to a station can pay for, cancel and reorder entries, and pick the worker: a Bestia, any free crafter, or yourself. A cancelled entry’s unused ingredients go into the chest next to the station, as far as it has room; nothing comes from or goes into your own bag while you are away.
The Diary tells what each Bestia did, one line per event: new orders, a haul (its goods summed), work that stopped, a finished queue, a fight, a retreat, a death. Lines are kept for 7 days, at most 200 per Bestia.
Four events can send a notification while you are away, within the app’s limit of six per hour:
- a Bestia fell,
- a Bestia stopped working and will not go on by itself: its fire went out, it cannot make the next item, the chest is full, or its shaft is dug out,
- a Bestia is attacked after ten quiet minutes, or had to retreat,
- a station finished its queue.
Each has a setting, so you can turn it off. Nothing is pushed while you play.
Open Questions
- Whether bigger storage buildings come after the camp chest.
- How Follow decides between staying close to you and fighting.
- Whether a guard that cannot fight, such as a grazer, should call other guards or only alert the master.
Last updated 11 Nov 2026, 22:27 +0100 .