Crafting Stations
The one crafting window, crafting stations with their own work queue, Bestia workers, campfires and resin.
All crafting happens in one window. What the window shows depends on where you open it: at a crafting station it shows what you can make there, anywhere else it shows what you can make by hand. A station keeps its own queue. You or one of your Bestias works through it, and a Bestia keeps working while you are logged out.
This page is about the window and the stations. How a blueprint is discovered and how good a craft turns out is in Item Crafting.
Opening the Window
| You are… | The window opens as | It shows |
|---|---|---|
| clicking one of your stations | that station | the skills that work at this station |
| pressing Alt+C | the station in reach, else Handiwork | the skills that work there |
| casting a crafting skill at a station | that station | the cast skill already selected |
| casting a crafting skill elsewhere | Handiwork | the cast skill already selected, with its kits on top |
“Next to” means within about 3 m. A skill that works at more than one kind of station shows up at each of them.
Handiwork is the station you always carry. Every master can open it. It lists a Basics entry for everyone, and one entry for each learned skill that has something to make without a station:
| Entry | Makes without a station |
|---|---|
| Basics (every master) | Torch, stone knife, stone hatchet, shovel |
| Cooking Lv. 1 | Campfire kit |
| Carpentry Lv. 1 | Workbench kit |
| Ore Refinement Lv. 1 | Furnace kit |
| Forge Weapon Lv. 1 | Forge kit |
| Arrow Crafting | Arrows |
Kits Place Stations
A station is always put down from a kit: an item that is crafted in Handiwork, carried in the bag, and placed from there. A kit can also be sold or given away like any other item. Casting a skill on bare ground never builds a station by itself any more. It opens Handiwork with that skill selected, where its kit is the first entry.
The Window
+------------------------------------------------------------------+
| [hammer] Workbench yours, 2 m |
+----+------------------------+-------------------------------------+
| [C]| Carpentry Lv. 2 | Wall kit |
| [I]|------------------------| plank 18 / 15 |
| | Wall kit [6] | nail 40 / 25 |
| | Weapon blueprint [1] | 8 s, 85 % each |
| | Engraving set | |
| | | [-] 5 [+] [Max 6] [Queue 5] |
| | [ Discover a recipe ] | |
+----+------------------------+-------------------------------------+
| Queue Worker: [Grumble v] |
| Wall kit 2 of 5 [=====-------] [x] |
| Weapon blueprint 0 of 1 waiting [x] |
| Held by the bench: 9 plank, 15 nail, 1 ink |
+------------------------------------------------------------------+
From left to right:
- Skill rail. One button with icon and name for each skill that works here. Picking one folds the rail down to its icons, and the picked skill stays highlighted. Clicking it again unfolds the rail. When only one skill works here, the rail is left out.
- Recipe list. The known blueprints of the picked skill, as a plain list. The number in brackets is how many you can make from what you carry right now. A recipe you cannot afford is greyed out.
- Recipe detail. Every ingredient as
have / need. The numbers follow the chosen amount, and a missing ingredient turns red. Below are the duration and the success chance of one item.-,+andMaxset the amount, and Queue adds it to the station’s queue.
Discover a recipe is a large button under the recipe list. It opens the discovery view of the picked skill, and its back button returns to the list. Discovery is not queued: it runs at once.
The header names the station and shows what it needs to keep working: a campfire shows its burn time and an Add wood button.
The Queue
The queue belongs to the station, not to the crafter. A station holds up to 10 queue entries, each of up to 99 items. Handiwork has no queue: Make 5 there crafts five in a row, by whoever opened the window, until the materials run out.
Ingredients Are Paid In
Pressing Queue moves the ingredients for the whole amount from the master’s bag into the station. From then on they belong to the queue:
- Nothing runs short halfway. Everything a queue needs is set aside when it is queued.
- No hand-over. A Bestia worker does not need the materials in its own bag.
- Workers can change. The master can start a queue, walk away and let a Bestia take over, without moving a single item.
Cancelling an entry moves its unused ingredients back into the master’s bag. What does not fit stays in the station until there is room.
Working Through It
Each item in an entry is crafted on its own and rolls its own success. A failed item loses its share of the ingredients, as every failed craft does. The success chance follows the production rules: skill levels from the master, DEX and WIL from the worker.
Finished items go into the worker’s bag.
A queue pauses when one of these is true, and it picks up again on its own once the cause is gone:
- The worker is farther than about 3 m from the station.
- The worker’s bag is full or too heavy for the next item.
- The station cannot work right now, for example a campfire that went out.
- The worker is the master, and the master disconnected. The item in progress stops where it was.
- The worker can no longer make the recipe, for example because the item is beyond its skill now.
Bestia Workers
The worker is picked in the queue panel: the master or one of their Bestias. A Bestia worker’s home becomes the station, and it strays no further than 2 m from it. Its own AI walks it back after a fight or a meal. It stays until another worker is picked.
Bestia Orders (planned) add a third choice, any free crafter: the first idle Bestia whose job is Craft takes the station over. They also let a station pay its ingredients from a camp chest next to it, which is how the Companion App queues work while you are away.
A Bestia keeps working while its master is logged out. A Bestia already stays in the world when its master leaves, so nothing else changes for it. The station stays in the world as well: as long as a Bestia works at a station or stands next to it, the station is never unloaded. A station nobody is near can be unloaded, but it keeps its queue and what it holds.
Who May Use a Station
Only the owner can queue, cancel, pick a worker or add fuel. Guild-wide use may come later.
A destroyed station drops everything it holds on the ground as loot: ingredients that are paid in and not used yet.
Campfires
The campfire is the station of Cooking. Every meal needs a burning campfire within about 3 m.
- Kit. Cooking Lv. 1 shows the campfire kit in Handiwork: 4 sticks, 3 loose stones and 1 resin.
- Burning. A placed campfire burns for 30 minutes.
- Wood. Each log adds 30 minutes, up to 2 hours of burn time. Wood can be added while it burns, so a long cooking queue does not stop halfway.
- Going out. A campfire that runs out goes cold and its queue pauses. A log within the next 30 minutes lights it again. After that the campfire is gone, and it drops what it holds.
Resin
Resin is the first burnable material. It is what turns a stick into a torch and what lights a campfire.
- A few lumps lie on the ground under conifers. They are picked up as they lie and grow back, like loose stones and sticks.
- Felling a tree drops more. See Felling Trees.
A torch is a Basics recipe: 1 stick and 1 resin make 1 torch.
Server Notes
- A station’s held ingredients are an inventory component on the station entity, like a Bestia’s bag.
- A station is only in the ECS while its ground is held. So the held items and the queue are saved with the station’s structure row and loaded back when the station appears again.
- A Bestia is already a simulation anchor and holds the ground it stands on. A working Bestia gets an anchor priority above an idle one, so it keeps its ground even when the zone holds more anchors than its limit.
Last updated 11 Nov 2026, 22:27 +0100 .