Bestia Master
The intro game tells players how to become a Bestia Master. They came into direct contact with an ephemeral mana crystal that changed their nature through magic and connected them to the mana flows. They are therefore receptive to the influence of mana and are able to communicate with the beings that emerge from this mythical energy: the Bestias.
The attachment to mana also explains why Bestia masters were able to survive the destruction of their world relatively unscathed and to pass on to the next world.
Master Skills
The bestia master of a player can learn a set of skills. Since these skills are bound to the account they are called account skills or just skills. These skills are freely chosen by the player and determine the job or profession of the master.
Some of this account skills can be used by every Bestia in posession others only by the master itself.
Don’t confuse this skills with the regular attacks a Bestia is learning by item usage or level up. These are simply called attacks.
- The number of total skil ranks inside a tree should be between 70-80
- The possible rank counts of a skill should be: 1, 3, 5 and 10
- There should be some meaningful dependency of the skills forming a tree
- In each profession tree there should form 2-3 sub-trees which create a meaningful hierarchy
- There should be some kind of three tiers inside a tree to lead from low and basic skill to the much powerfull skills
Most important: No hardcoded skill effects!
Skills should be used when possible require some interaction with the player whose success depends on the effect of the skill. An example would be the teleport ability: after selecting the players (which can be flexible by the number) and the magic interference at the destination, the player must win a small mini-game in the client which can be a skill game. Depending on how successful this was, the player will be more precisely transported to the destination.
Ultimately, it remains important to leave the outcome of skills open in some way. However, the result should remain understandable and influenceable by the player.
Skill Progression
Starting from level 10, on each level up the master gains 1 skillpoint to put into the skills rank. This is permanent and means a player can spend about 90 points for improving the ranks of his skills.
Since max level is not capped actually he might be able to spend more points but a progressions gets continously harder it is safe to assume every player has about 100 points.
The skilltrees are designed as such that to reach the highest professions in a tree the player needs to spend 60 points.
The player can decide to have mediocre profession in each tree or to max out one and have maybe half of the meaningful professions of another tree. The skilltree is a hierarchical dependency of skills.
Crafts Tree
In this tree, simple, common mundane tasks are placed which can be benefitial for living in the outside world. This basically does not contain any mana related stuff, but rather mundane tasks.
graph TD FIRST_AID("First Aid [1]") COOKING("Cooking [3]") FISHING("Fishing [5]") SCAVENGER("Scavenger [5]") FISHING-->|Lv. 2|FARMING("Farming [5]") SCAVENGER-->|Lv. 3|MINING("Mining [5]") SCAVENGER-->|Lv. 3|LUMBERJACK("Luberjack [5]") FIRST_AID-->|Lv. 1|MEDICAL_EXPERT("Medical Expert [5]") SCAVENGER-->|Lv. 5|CRAFTSMANSHIP("Craftmanship [5]") CRAFTSMANSHIP-->|Lv. 3|PACKHORSE("Packhorse [5]") CRAFTSMANSHIP-->|Lv. 3|ALCHEMY("Alchemy [5]") ALCHEMY-->|Lv. 3|TRANSMUTATION("Transmutation [5]")
First Aid
Max. Level: 1
Fishing
Max. Level: 5
Level increas makes it easier to catch higher level fish.
Scavenger
Max. Level: 10
-5%/lv
price reduction at NPCs
+3%/lv
higher price when selling at NPC
Cooking
Max. Level: 3
Level increas makes it easier to cook higher level food.
Craftmanship
Max. Level: 5
-6%/lv structure build time
Lumberjack
Max. Level: 5
-3%/lv wood gathering time +2%/lvl resource drop chance
Mining
Max. Level: 5
-3%/lv mining time +2%/lv resource drop chance
Blacksmith
Max. Level: 5
Increases the probability by 4% to succeed when upgrading a weapon. Increase chance of forging highlevel weapons
Packhorse
Max. Level: 5
+5%/level
increased weight limit
Expert Taming
Max. Level: 5
+5%exp gain/level
increased weight limit
Transmutation
Max. Level: 10
Magic Artisan
Max. Level: 10
Survival Tree
The survival tree has three main ideas: protecting the masters Bestia from physical harm by increasing they tougness indirectly, improving the survivability in harsh environments for his Bestias or others.
graph TD ELEMENTAL_MASTERY("Elemental Mastery [5]")-->|min. 3|MASTER_OF_FIRE("Master of Fire [10]") ELEMENTAL_MASTERY-->|min.Artisannsmutation 3|MASTER_OF_WATER("Master of Water [10]") ELEMENTAL_MASTERY-->|min. 3|MASTER_OF_WIND("Master of Wind [10]") ELEMENTAL_MASTERY-->|min. 3|MASTER_OF_EARTH("Master of Earth [10]") MASTER_OF_WATER-->|min. 3|SPRITIUAL_MASTERY("Spritual Mastery [5]") MASTER_OF_WIND-->|min. 3|SPRITIUAL_MASTERY MASTER_OF_FIRE-->|min. 3|SPRITIUAL_MASTERY MASTER_OF_EARTH-->|min. 3|SPRITIUAL_MASTERY
Elemental Mastery
Max. Level: 5
+3% damage/lv
Master of Fire
Max. Level: 10
+3% damage/lv
Master of Water
Max. Level: 10
+3% damage/lv
Master of Wind
Max. Level: 10
+3% damage/lv
Master of Earth
Max. Level: 10
+3% damage/lv
Spritual Mastery
Max. Level: 5
+5% damage/lv
Mindbreak
Max. Level: 5
Mindfocus
.
+20% MATK/level
-20% MDEF/level
Medical Expert
Max. Level: 10
+3% effect/level
Inner Peace
Max. Level: 10
+3% effect/level
Lightfooded
Max. Level: 5
-20%/level reduced movement reduction
Tough Guy
Max. Level: 5
-10%/level reduced stamina reduction
+10%/level increased stamina regeneration
Magic Armor
Max. Level: 5
-2%/level
reduced damage
Science Tree
The Science Tree contains skills witch help with sensing the world events and or performing rituals to even shape the face of the Bestia world itself. It basically forms 3 sub-trees: One is focused on skill reasearch and enscribing, the second one helps with world exploration mana flow detection and control and the last one if for resource detection and exploration utilities.
graph TD SPELL_ENSCRIPTION("Spell Enscription [10]")-->|min. 5|SPELL_BINDING("Spell Binding [10]") SPELL_ENSCRIPTION-->|min. 3|SPELL_DISCOVERY("Spell Discovery [10]") SPELL_BINDING-->|min. 5|FOCUS_BLACK("Focus: Black Magic [5]") SPELL_DISCOVERY-->|min. 5|FOCUS_BLACK SPELL_BINDING-->|min. 5|FOCUS_WHITE("Focus: White Magic [5]") SPELL_DISCOVERY-->|min. 5|FOCUS_WHITE SPELL_BINDING-->|min. 5|FOCUS_ARCANE("Focus: Arcane [5]") SPELL_DISCOVERY-->|min. 5|FOCUS_ARCANE GEOGRAPHY("Geography [5]")-->|min. 3|SCRY("Scry [5]") SCRY-->|min. 3|TELEPORT("Teleport [10]") TELEPORT-->|min. 8|PORTAL("Portal [10]")
Spell Enscription
Max. Level: 10
Spell Binding
Max. Level: 10
Spell Discovery
Max. Level: 10
Black Studies
Max. Level: 5
White Studies
Max. Level: 5
Arcane Studies
Max. Level: 5
Geography
Max. Level: 5
Scry
Max. Level: 5
Teleport
Max. Level: 5
Portal
Max. Level: 10
1 person/lv can use the portal
Manaflow Expert
Max. Level: 10
Magic Sense
Max. Level: 5